BOOK SUMMARY 410
Appvertising
·
Summary written by: Fern Chang
"Apps are here to stay and they are
changing the face of all businesses, big and small."
- Appvertising, page 80
Apps are applications or programs designed to run on
mobile devices for the benefit of users. Apps are distributed over App stores,
where they can be downloaded to users’ phones, tablets, music players or
computers.
Apps were born in 2007 when Apple launched its first
iPhone, but they were not initially part of Apple’s grand design. Developers
were cracking the iPhone’s operating system (iOS) and developing apps for users
by ‘jail-breaking’ their iPhones before Apple opened its official App Store on
10 July 2008, with about 550 apps. By March 2012, there were over 550,000 apps
and 25 billion downloads.
Android is a strong contender, with 56% of market share
in mobile phone sales in the first quarter of 2012. App potential of non-iOS
smartphones grew because android apps run on a variety of devices while Apple
apps are only for Apple devices. Google Play Store achieved 25 billion
downloads with 675,000 apps in late September 2012.
The growth of mobile devices and apps has been
exponential. By 2015, 91% of the top 100 global brands had an app. 79% of
smartphone owners wake up and check their apps within 15 minutes.
In Appvertising: How Apps Are Changing the World,
Stephen Molloy provides a comprehensive view of the app industry with advice
for companies, entrepreneurs and developers. There are interviews with industry
experts and in depth examples of apps, making this an interesting and
informative read.
The Big Idea
Together we win
"Apps are produced with a unique win/win formula
which benefits the user, the developer and the brand."- Appvertising, page
6
Consumers are more likely to have a smartphone with them
at all times than any other accessory. People have embraced smartphone apps to
save time, increase productivity and be entertained. Traditional ‘dead time’
like commuting and time spent waiting in queues are now filled with apps. There
are apps for every purpose including banking, navigation, eBooks, music, news,
information management, healthcare, and of course, communication.
Traditional industries such as music, movies, retail and
travel are being disrupted by apps. Using the smartphone’s built in functions
like GPS, cameras, wireless communication and cloud services, businesses such
as Airbn, Uber, Facebook and Alibaba have been able to leverage the power of
crowdsourcing to solve problems for consumers without carrying any assets of
their own. It is said that a London taxi driver needs to memorize 25,000
streets while an Uber driver just needs a smartphone.
Entrepreneurs and developers who have good ideas and
skills can develop an app relatively easily and affordably. App stores are cost
effective platforms to market and promote apps.
App stores stand to gain from the sales of apps. For
example, Apple charges 30% for each app sold on its app store. Apple realized
quickly that apps also help to sell iPhones and iPads, and is supportive of app
developers.
Insight #1
Appvertising – the next big trend
"The communication medium of the future is mobile
and the advertising medium of the future is apps."- Appvertising, page 135
There are two key trends in smartphones with huge
implications for marketers and businesses:
1. Mobile internet traffic exceeded PC internet traffic in
2014.
2. Customers are increasingly using their smartphones and
tablets to search for information and take immediate action.
Mobile app advertising, or ‘appvertising’, is the use of
apps to deliver branding, messages, content or functionality to reach target
audiences using mobile devices or platforms. This is a way for companies to
leverage the growing mobile platform to sell more products and services and
generate a greater ROI for their advertising dollar. Examples are the Pizza Hut
ordering app and Coca-Cola’s ‘Spin the bottle’ app.
86% of smartphone users multi-task with other media such
as TV, music, video and the internet while using their smartphones. Therefore,
the key to effective appvertising is interactivity in order to attract the
attention of the consumer. It is also important to provide a seamless
advertising message across all media.
The key types of appervertising to date are:
·
SMS text-based advertising
·
Location-based advertising
·
App-embedded advertising
·
Mobile display ads
·
Click-to-call ads
·
Social network mobile ads
Insight #2
How to create successful apps and promote them
"Ask anyone who has developed a successful app and
they’ll tell you that it didn’t happen overnight."- Appvertising, page 158
Finnish computer game developer Rovio Entertainment had
created 52 failed games and was facing bankruptcy before the remarkable success
of Angry Birds. The eventual success was all to do with persevering,
promoting and updating.
Here’s some strategic approaches for creating an app:
Market research
·
Is there a market for the proposed app?
·
Do similar apps exist? Are there ways to do
it better or address a different niche market?
·
Is the app suitable for the global market but
customizable for different countries and cultures?
·
Does the app empower its users and expand its
value the more it is used? An example of such an app is Evernote.
·
Identify trends in behaviour and create
technologies to wrap around that. For example, there are preferences towards a
rental economy and ‘on demand’ services.
Development
·
Decide on candidates for the development
team.
·
Learn how to delegate and project manage app
development.
Design
·
For an app to be successful and be featured
on the App store, it must be of high quality, which can be measured by:
o
Ease of use.
o
Achievement of specific functions such as
saving time, saving money, increasing productivity, or entertaining and
informative.
·
Keep the app file size small (below 20MB) for
ease of download over mobile data networks.
·
Icons and colours form the critical first
impression. 51% of app themes are either blue or black. Try different colours
to stand out.
·
Dive deep, not wide. Develop for one version
first (iOS or Android) and get the experience right before applying to other
platforms.
·
Avoid apps that are too complex.
·
Design the mobile experience based on the
‘Hook Model’—a four steps process to build customer habits.
o
Trigger
o
Action
o
Reward
o
Investment
Promotion
·
The first two weeks of the launch in the app
store are critical. Be prepared with marketing strategies.
·
Price it right – understand how pricing will
affect demand. Consider the freemium model, price adjustments or even free
downloads.
Growth
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Listen to feedback and keep tweaking and
updating for target users.
·
Obtain insights on app performance using
developer.yahoo.com (Flurry Analytics).
·
Cross promote to introduce new apps.
·
Keep evolving and innovating. Roll out
different editions. For example, Angry Birds has Seasons, Friends and Space in
their series.
·
Never give up, and be willing to start again.
Even though it seems there is an app for everything, in
reality it is just the first generation of a new technology. Predictive
personalisation ranging from retail to healthcare, mobile commerce and
augmented reality are some of the emerging trends that will influence future
app developments.
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