Bran Ferren on the Art of Innovation
How
companies can cultivate the rare people who create miracles.
The most formative moment in Bran Ferren’s life
was the one that set him on a long career in breakthrough innovation. At
age 9, he accompanied his parents on a visit to the Pantheon in Rome. Looking
up at the temple’s enormous domed ceiling, he was transported not just by its
artistry, but by the engineering prowess required to build it. Here was an
enormous concrete structure unsupported by columns (the largest such dome in
the world), with walls composed of five circular layered rings that grew
thinner and lighter as they rose toward the ceiling. At the top was an oculus
that cast a shaft of light so strong that it appeared to have substance,
while cooling the room and creating a feeling of direct connection
to the heavens.
Ferren realized then and
there that his schoolteachers were wrong: They talked as if art and science
were separate things. But this experience at a structure built around 125 A.D.
showed the two were intimately linked. He also began to realize how difficult
innovations like this could be, and how important they were to civilization.
“To build the Pantheon
took some miracles,” he explained to the audience in a 2014 TED talk that has attracted more than a million
views. “By miracles, I mean things that are technically barely
possible, [are] very high risk, and might not be actually accomplishable at
this moment in time, certainly not by you.” Creating the Pantheon required more
than skilled use of concrete. It required knowledge of structural
engineering, visual design, light, and religious behavior (because the Pantheon
was a place of worship), and, most important, a vision of how to put it
all together. Any significant innovation, Ferren went on to say, required at
least five miracles — and given the limits of human imagination and life span,
an innovator could count on having only “one to one-and-a-half” such insights
himself or herself. To fulfill the rest, a creator must depend on the
innovations that came before. Among the breakthroughs that Ferren says evolved
this way: electricity, refrigeration, and the “connected car” technology
emerging now. The Internet doesn’t count, he says, because it wasn’t a single
planned invention; it featured dozens of separate evolutionary technologies
that coalesced in the 1990s.
From his childhood in
New York, Ferren’s life and work took place at the nexus of art and
engineering. His parents, John and Rae Ferren, were influential abstract
expressionist artists, and two of his uncles were prominent engineers, in
aircraft and audio recordings, respectively. Ferren dropped out of MIT at age
17, in 1970, and went on to become a designer and engineer for theater, for
touring rock acts (including Paul McCartney and Pink Floyd), and for dozens of
movies. His visual effects are prominent, for example, in Altered
States andLittle Shop of Horrors. In 1993, when the Walt Disney
Company acquired his company, Associates & Ferren, he became a lead
Imagineer there, and then went on to become president of R&D for
Disney, leading its 4,000-person Imagineering group. (Its first leader had been
the company’s founder.)
In 2000, Ferren and
fellow Disney R&D executive Danny Hillis left to found a design and
invention firm called Applied Minds. Hillis was also a renowned entrepreneur;
among other accomplishments, he had founded Thinking Machines, the first
company to make parallel architecture supercomputers. Based in Los Angeles,
Applied Minds soon gained an enviable track record of successful projects. In
2014, Applied Minds spun out another atelier-style company, called Applied
Inventions, which is based in Boston and works on startup and commercial
inventions. Applied Minds continues to focus on projects for government and
large-scale businesses. Now run by Ferren, it is dedicated to assembling
creative minds in a wide variety of disciplines, including gaming software,
biotechnology, materials science, specialized exploration vehicles, and
satellite and space technology. The researchers at Applied Minds collaborate
continually across disciplines to produce game-changing innovations.
Both Applied Minds and
Applied Inventions innovate for clients on demand. But when a particular idea
has legs and no existing organization has the capacity to grow it into its full
potential, the resulting business gets spun off as a stand-alone entity. One
notable spin-off was Metaweb, which makes a system for parsing concepts more
precisely and thus enabling more effective searches; it was bought by Google in
2010. Another was Applied Proteomics, a biotech company that develops
blood-analysis diagnostics for early detection of cancer. Applied Minds and
Applied Inventions now hold about 1,000 U.S. patents between them; Ferren’s own
name has appeared on more than 500 during his career. One patent, issued in
2005, was for multi-touch gestures for touchscreens; this later influenced a
court to decide (in a lawsuit Apple brought against Samsung) that Apple
did not own the “pinch” command, used to zoom in or out on smartphones.
The significance of
Ferren’s ideas about innovation is not limited to design and technology. His
enterprises have attracted, empowered, and nurtured dozens of remarkable
artists, inventors, and engineers. They produce breakthrough innovations in
record time, with an extraordinarily consistent track record and in a variety
of industrial and consumer areas. He has, in other words, created a company
that routinely creates miracles.
Ferren spoke with strategy+business at
the Applied Minds rapid prototyping facility in Burbank, Calif. The
conversation cut to the heart of a key aspiration for many business leaders:
fostering greatness, in the form of new products, services, and technologies,
within the context of an established company or institution.
S+B:
In your TED talk, you say that all truly revolutionary innovations need at
least five miracles to come together — but any individual can generate at most
one-and-a-half miracles in a lifetime. That seems like quite a challenge.
FERREN: I’m talking about innovations that change the course of history. These are extremely rare. Many powerful innovations, like the graphite pencil, were important but didn’t change history. People would have used different tools for writing if graphite didn’t exist.
FERREN: I’m talking about innovations that change the course of history. These are extremely rare. Many powerful innovations, like the graphite pencil, were important but didn’t change history. People would have used different tools for writing if graphite didn’t exist.
But if you want a
profoundly important new development that changes the way people live and
think, that’s really hard. It requires several different innovations coming
together. That’s what happened with the dome of the Pantheon. Another classic
example is the airplane. The Wright brothers took their invention to the U.S.
Army and said, “This would be a great military device.” The Army thought it had
no practical military value. In addition to all the technological inventions
that made the airplane usable, like the controls in the cockpit, it needed an
Air Force, an organization that had utilizing the invention of human flight as
its core mission.
A more contemporary
example is the iPhone — a communications-centric computer, designed in the form
of a smartphone. There wasn’t a lot of new invention involved in it. Instead,
it brought together inventions that already existed, that had evolved
independently of one another. I was not an insider, but we all know what was
involved. It required a high-resolution display, bright enough to read, and
lithium batteries that could provide enough power in a small enough size. It
needed thermal and chemically tempered glass, which Corning had developed. It
needed a multi-touch touchscreen, which meant the appropriate capacitive
conductive screen technology. It needed wireless digital networks — cellular
telephony, Bluetooth, and Wi-Fi — but also the ability to surf the Internet.
The iPhone and the
Newton [Apple’s failed handheld device, released during the mid-1990s]
essentially started with the same idea: a personal digital assistant. But the
difference between them was profound, because the Newton existed without the
Internet as we know it, and without voice and digital communications, and it
was too big and heavy. A personal digital assistant that wasn’t networked was
basically useless.
S+B:
What about the Internet? Wouldn’t that count as a miracle-style innovation?
FERREN: The Internet was like the discovery of fire in its importance. Fire was critical to the growth and prosperity of civilization, but it wasn’t sufficient in itself. Nor was it invented to solve a specific problem. The first people to harness fire didn’t do it in a laboratory; they didn’t put together a frictional component and a hydrocarbon in an oxidizing environment, trying to raise the fuel temperature above the kindling point. Probably they found burning fires caused by lightning strikes, and began to use them, eventually learning how to create their own. The innovations around fire, arguably, came from trying to harness it: making fires, putting them out, and using them to cook, warm people, and eventually drive engines.
FERREN: The Internet was like the discovery of fire in its importance. Fire was critical to the growth and prosperity of civilization, but it wasn’t sufficient in itself. Nor was it invented to solve a specific problem. The first people to harness fire didn’t do it in a laboratory; they didn’t put together a frictional component and a hydrocarbon in an oxidizing environment, trying to raise the fuel temperature above the kindling point. Probably they found burning fires caused by lightning strikes, and began to use them, eventually learning how to create their own. The innovations around fire, arguably, came from trying to harness it: making fires, putting them out, and using them to cook, warm people, and eventually drive engines.
The Internet, when it
started in the early 1970s, was a vision for connecting big computers together
in a robust and survivable manner. Its creators had enormous vision; they
designed it to be truly scalable and enabling. However, there was no grand plan
for turning this into a world-shaping platform that would directly affect our
daily lives in the way it has. Remember, the personal computer, mobile
telephone, and flat-panel display did not exist then. The Internet evolved
through a continuous flow of significant advances and other inventions,
including the invention of personal computers, wireless networks, the browser (which
was rudimentary at the start), and the World Wide Web architecture, which has
been the Achilles’ heel of most Web designers ever since. Then the search
engine appeared, and technological adaptations keep the system evolving as the
Web’s archaic framework morphs to keep up with the world. No one I knew in
1995, if asked to pick the best Internet sub-architecture for linking the
planet together, would have picked the World Wide Web. But it’s the one that
took off.
This is very different
from the way the airplane or smartphone came about.
The
Art of Leading a Company
S+B:
Most companies, of course, want to produce that more deliberate kind of
innovation — one they can profit from.
FERREN: Yes, but they don’t understand what that means. If you had shown them the iPhone 10 years ago and said, “This will be the future of how civilization works,” they would have said, “No, it won’t.” In fact, some companies looked at this space and elected not to pursue it.
FERREN: Yes, but they don’t understand what that means. If you had shown them the iPhone 10 years ago and said, “This will be the future of how civilization works,” they would have said, “No, it won’t.” In fact, some companies looked at this space and elected not to pursue it.
This is because their
innovation process doesn’t give their leadership a context for thinking about
profound innovation. In a conventional company, an innovation process is often
a substitution for creativity and thoughtfulness. Companies have come to us and
asked for something like “disruptive innovation.” It is fashionable and they’ve
read about it; they don’t know why they need it, but they hope it will help.
However, they are seldom prepared to embrace what’s necessary to actually do this.
S+B:
Like “thinking outside the box.”
FERREN: Yes. They tell their engineers to think outside the box, and the engineers dutifully respond by immediately designing a new box. They take the boxes they’ve already got, the products and processes already with them, and they usually make those boxes brighter, shinier, lighter, and more efficient. The result is usually more of the same with incremental improvement at best. The business leaders are obsessed with getting the right answer, but they’re not willing to put the energy into making sure they’re asking the right questions.
FERREN: Yes. They tell their engineers to think outside the box, and the engineers dutifully respond by immediately designing a new box. They take the boxes they’ve already got, the products and processes already with them, and they usually make those boxes brighter, shinier, lighter, and more efficient. The result is usually more of the same with incremental improvement at best. The business leaders are obsessed with getting the right answer, but they’re not willing to put the energy into making sure they’re asking the right questions.
A good innovation
process establishes context. It sets up a dialogue among the most capable
people you can attract. So, should you have a revelation, you can recognize it
and say, “That’s it!”
S+B:
Wouldn’t that be obvious?
FERREN: Actually, it isn’t. I remember meeting Richard and Robert Sherman, the composers of “It’s a Small World,” which they wrote for the attraction at Disneyland. It’s said to be one of the most widely played songs in the world; it’s one of those songs that contaminates your brain when you hear it, so you can’t get it out of your head. They tell the story that when they first submitted it for Walt Disney’s approval, it was one of about 20 options. They played all of them for him, one after another, with one brother on the piano and the other one singing. He didn’t love any of the other candidates, but when they finally got to that song, he commented, “That’ll do.”
FERREN: Actually, it isn’t. I remember meeting Richard and Robert Sherman, the composers of “It’s a Small World,” which they wrote for the attraction at Disneyland. It’s said to be one of the most widely played songs in the world; it’s one of those songs that contaminates your brain when you hear it, so you can’t get it out of your head. They tell the story that when they first submitted it for Walt Disney’s approval, it was one of about 20 options. They played all of them for him, one after another, with one brother on the piano and the other one singing. He didn’t love any of the other candidates, but when they finally got to that song, he commented, “That’ll do.”
People like Walt operate
by instinct. Their instinct comes, at least in part, from the in-depth training
that they get from immersion in creative work. For example, early in my career,
I did visual effects in theater and live rock-and-roll. This experience with
live audiences was invaluable in the visual effects work I later did for films.
When the audience was taken away from the creative feedback process, as it is
in film production, I still had the instincts I had learned on stage. I had a
sense of timing and effect. I knew what it took to touch or frighten someone,
or to make them laugh, or to get across a sense of why one thing caused
another. I could get the audience to jump, applaud, or scream.
If you have skills like
those in some relevant form of creativity — preferably one that combines art
and science — and if you hone those skills, then you have a reasonable sense of
what you can accomplish in other types of invention. There are no standardized
metrics you can apply to this kind of innovation judgment, only your
well-trained instinct. Suppose, for instance, that you are a director working
on a comedy film. There is a joke in the script. You film it and it works well
before test audiences. But then you make another change [to a scene appearing]
four minutes earlier [in the film], and the joke doesn’t work anymore. Why? You
will probably never know. There are books written on comedy theory and a whole
bunch of things like that, but it’s very hard to pin down. You need to develop
instinct, based upon experience.
Creating and leading a
great company is just as much an art as making a film is. It is not science.
And when you don’t understand the difference, you can end up hiring engineers
to do the job of an artist.
S+B:
It sounds like you’re using art to mean the ingrained understanding that comes
from practicing your craft over time.
FERREN: No, craft is different from art. Art is the ability to conceptualize and have the vision for something that hasn’t existed before — and bring it to life. Or it’s the ability to have a notion, and then by an iterative process of experimentation, derive the same outcome. Someone, perhaps the Roman emperor Hadrian, was the artist behind the Pantheon. In business innovation, as in film, this is a commercial endeavor: You care about reaching and affecting an audience.
FERREN: No, craft is different from art. Art is the ability to conceptualize and have the vision for something that hasn’t existed before — and bring it to life. Or it’s the ability to have a notion, and then by an iterative process of experimentation, derive the same outcome. Someone, perhaps the Roman emperor Hadrian, was the artist behind the Pantheon. In business innovation, as in film, this is a commercial endeavor: You care about reaching and affecting an audience.
Showmanship is one part
of it. For example, when Steve Jobs revealed the MacBook Air [at his MacWorld
keynote in 2008], he took it out of a manila envelope onstage. When he stood up
with the envelope, nobody knew a computer was going to slide out of it. That single
demonstration said everything that needed to be said about that computer. Great
theater.
But the heart of [the
art of leading a company] is the ability to identify an idea, conceptualize it,
bring a team of people together, execute it in a way that’s effective, and
course-correct as you go. According to Steve, the iPhone was originally a
tablet project. Partway through the R&D process, he said, “Hmm, we can make
a phone out of this.” After the launch, many people rewrote history and said
that the purpose of the iPhone was to reinvent the future of telephony.
Suppose you had been at
Research in Motion (RIM) — the creator of the BlackBerry — at that time,
thinking about inventing the future of telephony, with no holds barred. Suppose
you conducted market research with your most expert BlackBerry users and asked
them, “What do you crave in a phone?” You would tell them to assume no
boundaries or constraints, to just ask for something so great it would change
their world.
What devoted BlackBerry
user would have said, “Get rid of all the keys. Give me a screen three times as
big, and it needs to be multimedia capable. I really need a music and video
player, and multi-touch would be nice. I’d like one-third the battery life, and
make sure that battery isn’t interchangeable, so when I run out of power, I
can’t put in a new battery. Make it really thin, because I really care about
thinness. And please give me apps (whatever they are), and I really need an
online store where I can go buy those apps.”
How many BlackBerry
users would have responded with any portion of that list? Probably close to
none. And if they had anticipated the concept of apps, then someone else would
have rightfully pointed out, “The phone business is controlled by the carriers.
They will never let you put third-party software on it, let alone make money
from it.” Or “It’s a mature business, with no growth left in it. It’s dominated
by Motorola and Nokia. There’s no point in investing that much.” Or “This has
all been pitched or tried before, and we know it doesn’t work.”
That’s another reason
you need an artist. It takes someone who intuitively understands the context of
the future to override perfectly sensible objections like those.
Where
Picassos May Flourish
S+B:
Can a company become the kind of place that teaches its people how to be
creative in this way?
FERREN: No. I believe that it’s a fallacy to think you can teach anybody to be profoundly creative. That’s like trying to find the next Pablo Picasso by hiring perfectly skilled MBAs, political scientists, art majors, and art historians, and saying, “Guys, keep at it. You’re not Picasso yet, but we believe you’ll get there with enough persistence and encouragement. We’ll just send you to creativity school, provide free cinnamon almond lattes, and keep training you.” It doesn’t work that way. [You get that] only if you happen to find the next Picasso in one of your cubicles, or can attract him or her from elsewhere — and can find a way to appreciate, harness, and develop that talent.
FERREN: No. I believe that it’s a fallacy to think you can teach anybody to be profoundly creative. That’s like trying to find the next Pablo Picasso by hiring perfectly skilled MBAs, political scientists, art majors, and art historians, and saying, “Guys, keep at it. You’re not Picasso yet, but we believe you’ll get there with enough persistence and encouragement. We’ll just send you to creativity school, provide free cinnamon almond lattes, and keep training you.” It doesn’t work that way. [You get that] only if you happen to find the next Picasso in one of your cubicles, or can attract him or her from elsewhere — and can find a way to appreciate, harness, and develop that talent.
Most people don’t get
what it means to be creative at this level, let alone succeed at making the
creative idea happen. I see this when I talk about the history of innovations.
Many people don’t know who invented electricity, the radio, or the computer —
or, more important, what went into each of these inventions and their paths to
eventual success. Understanding the importance of history and the value of
multidimensional thinking — and how to break free of history, tradition, and
conventional wisdom — can be too much of a leap for some people. It’s like
being color-blind and trying to understand the difference between red and
green.
The first step is to
accept that there’s a different way of thinking about things, and that it
exists beyond the boundaries you’re accustomed to. As an organizational planner
or leader, you may have to recognize the importance of this other way of
thinking, even though you’re not skilled at it yourself. Then you have to
attract someone whom you can communicate with easily, but who has that
additional dimension of thinking that you don’t have, to help make your thought
process better. Then you need a plan to execute your new idea, without killing
what makes it great.
At most companies that
care, you can set up creative, innovative environments and teach everyone to
function better within them. You can hire a Picasso. Or, better yet, you can
hire several Picassos: Several extraordinary people with complementary talents,
who each have strengths that the others don’t have. Having picked them, you can
empower them. You can put them with 15 other people as good as they are, but in
different ways. You then get a type of generative activity and creativity that
you don’t get otherwise. Even then you still have to take that creativity,
massage it, and create an output that’s valuable for a customer. Which is hard
for most companies to do.
Meanwhile, odds are that
the rest of your organization, especially middle management, will strive to
eliminate them. So you need to give them top cover.
S+B:
Is that what you do here [at Applied Minds]?
FERREN: Yes. We try to set a context where high levels of creativity can flourish. That means creating an environment that is attractive to the next Picasso, or the next Nikola Tesla, or the next atomic physicist. We can’t train them in their fields; they have to come to us with talent, passion, and great skills. But we can train them to work within our multidisciplinary environment, with people of very different perspectives and backgrounds, so they don’t all kill each other in the middle of each project. We try to develop people’s ability to work with others outside their specialty, and to be able to synthesize their insights together, for the benefit of our customers.
FERREN: Yes. We try to set a context where high levels of creativity can flourish. That means creating an environment that is attractive to the next Picasso, or the next Nikola Tesla, or the next atomic physicist. We can’t train them in their fields; they have to come to us with talent, passion, and great skills. But we can train them to work within our multidisciplinary environment, with people of very different perspectives and backgrounds, so they don’t all kill each other in the middle of each project. We try to develop people’s ability to work with others outside their specialty, and to be able to synthesize their insights together, for the benefit of our customers.
S+B:
How do you accomplish this?
FERREN: I have very simple rules of business. First, work with people you like. Life is too short to work with jerks. Also, people you don’t like tend to misunderstand what you do.
FERREN: I have very simple rules of business. First, work with people you like. Life is too short to work with jerks. Also, people you don’t like tend to misunderstand what you do.
Second, do things that
are good for the world. I like to ask myself, “My daughter is 6 years old. How
do I make the world a better place than the way I found it, with each project
we do?”
Third, make more money
than you spend. This rule is the opposite of what people often do in venture
funding, where the point is to move quickly toward a liquidity event. In our
businesses, we start with understanding the needs and desires of our customers.
When we get an idea, we turn the idea into something valuable — in our case,
valuable for our clients’ business — and then ideally we both share in that
success.
We earn our keep by
creating things that, odds are, these companies wouldn’t have been able to
create on their own, and then we find a way to merge it into their process in
such a way that it can be effective for them. And that hopefully doesn’t trigger
their organization’s immune response.
Innovation
and Bravery
S+B:
Many companies tend to succeed these days through their distinctive
capabilities: things they can do that no one else can. If you’re correct, then
these capabilities depend on attracting and holding people like Picasso, Tesla,
Disney, and Jobs. How can a typical large company do this?
FERREN: Often, it can’t. Our approach at Applied Minds is essentially a bet with the CEOs of large companies that we can attract, motivate, and focus this type of talent better than they can. In fact, depending upon the topic area, if they tried to do it themselves, it could prove a distraction and actually diffuse their business strategy rather than help it.
FERREN: Often, it can’t. Our approach at Applied Minds is essentially a bet with the CEOs of large companies that we can attract, motivate, and focus this type of talent better than they can. In fact, depending upon the topic area, if they tried to do it themselves, it could prove a distraction and actually diffuse their business strategy rather than help it.
Applied Minds functions
more like an atelier or a movie studio model than like a typical
requirements-driven engineering or design innovation group within a company.
Our project managers are like directors — they’re brought in to drive an
endeavor from start to finish, recruiting and managing other people to play
their parts. It’s hard to make that work in large companies that believe in
consensus management.
Only a few creative
companies, like Apple or Disney, work this way. They are led by talented people
who function like movie directors, driving the creative development process and
personally deciding what will work. Like Steve Jobs at Apple. This model is
very talent-driven. You don’t set up teams that operate through consensus. You
pick and empower an individual “talent star,” or they pick themselves and
create the company, and you’re making the bet on his or her success.
S+B:
Do you see any great innovators who are generating miracles this way?
FERREN: In the auto industry, they sponsor exotic and fabulously expensive technologies that go into Formula 1 cars. These state-of-the-art innovations come from sharp, highly skilled, passionate people, with big budgets for experimentation and engineering. Some of that technology trickles down into a much larger parent organization where the focus is otherwise on sales and manufacturing efficiency, not ultimate performance.
FERREN: In the auto industry, they sponsor exotic and fabulously expensive technologies that go into Formula 1 cars. These state-of-the-art innovations come from sharp, highly skilled, passionate people, with big budgets for experimentation and engineering. Some of that technology trickles down into a much larger parent organization where the focus is otherwise on sales and manufacturing efficiency, not ultimate performance.
The other end of the
spectrum is Elon Musk, who is working to build what he believes to be the
future of transportation. I know a lot of Tesla owners, and they absolutely
love their cars. He’s said to be losing money on each one, but building truly
great innovative electric cars, while working on strategies and new business
models to make them profitable. He has clearly created a passionate user
community by capturing people’s imagination in ways that the big automakers
have yet to do. This is thought leadership.
Can Elon leverage his
vision and track record into long-term economic success? Maybe. A lot of
electric car companies have failed or had minimal impact. In general, the big
automotive business moves very slowly. Before the Tesla, the DNA of an
automobile hadn’t changed in 100 years. It’s dominantly an internal combustion
engine, four wheels, a steering wheel, an accelerator, and a brake.
I think self-driving
cars will be a fundamental game changer. They will change the way people think about transportation, how we design cities, and the economics of mobility. Yet I don’t
know one car company whose leaders now think it’s the future of their entire
industry. They think it will happen, but not before they retire. If you keep
thinking that way, one day you wake up and you see that the disruptive future
is in fact happening to you right now. Then you suffer the fate of Motorola, Nokia,
Polaroid, or Kodak.
Bravery is often
necessary for success in creativity, and bravery, like business acumen, often
involves what others would consider risky behavior. So if you are risk-averse,
by definition you generally won’t do the things that are necessary to
accomplish these sorts of breakthroughs, because you may have to bet the farm
every time you do those things.
Most corporate leaders
understand that this is a problem. But does it hold them back so much that it’s
worth changing their normal way of doing things? They’re dealing with such a
complex enterprise, with so many things at once, that to make them feel
compelled enough to take a big bet on innovation, there has to be enough upside
to be worth the cost — the cost in money, time, and stress. Not to mention
risking their job and reputation. This is a bridge too far for most traditional
CEOs, or good process managers.
Moreover, in most large
companies, with a handful of notable exceptions, nobody has the ability to say
yes and let big plays happen. The CEO will say, “Such-and-such is my highest
priority.” The organization says, “It’s the 135th ‘most important’ priority
you’ve handed us this year, and we’ll take it for further consideration.
Besides, we can probably wait you out, and your successor won’t remember what
you said.” Meanwhile, if you show up at the building with a great idea, but the
security guard doesn’t like the way you look, you’re not getting into the
building. So everyone, including the security guard, can keep you from accomplishing
your goal — but no one in sight seems to be able to say yes, and make it
happen.
S+B:
What kind of learning do you suggest for managers who aspire to be true artist
leaders in their companies, to balance their technical knowledge with
intuition?
FERREN: First of all, come to appreciate the contributions of artists of all forms, not just following our traditional definitions of art. The best programmers I’ve met are artists and treat programming as much more of an art form than a science.
FERREN: First of all, come to appreciate the contributions of artists of all forms, not just following our traditional definitions of art. The best programmers I’ve met are artists and treat programming as much more of an art form than a science.
Then, go live a life
worth living. Experience with passion what this amazing world has to offer, and
learn to appreciate the brilliance of the creativity of others. Learn to do
something really hard that takes you out of your comfort zone. This could be
writing a screenplay for a film, acting in a play or video, building a rocket,
giving a public speech on something you’re passionate about to inspire others,
or learning how to paint. For those who already have a strong creative drive,
it can be learning how to do something for which you weren’t pre-gifted with
the intuition and skills to do well.
Flying a helicopter is a
good example. It doesn’t matter how smart or artistically creative you are or
how good your sense of balance is. There’s nothing natural or intuitive about
it; you have to rewire your nervous system to be able to do it. Once you learn,
it becomes intuitive and things like hovering just happen without thinking
about it. It becomes Zen-like.
Zen archery was one of
the first articulated skills that I read about that trains you to rewire your
nervous system that way. Controlling your breathing, your heart rate, shooting
between heartbeats and breaths — all of that is required. For the best of those
who practice it, Zen archery becomes an art form that goes beyond what you’d
think a human being is capable of.
Witness that the noteworthy
book on this subject is called Zen in the Art of Archery.
Similarly, Sun Tzu’s classic on war strategy is called The Art of War.
It’s not “the science of archery,” or “the technology of war,” or
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