Wednesday, July 11, 2018

INNOVATION SPECIAL ...Accelerating product development: The tools you need now PART I


Accelerating product development: The tools you need now PART I

To speed innovation and fend off disruption, R&D organizations at incumbent companies can borrow the tools and techniques that digital natives use to get ahead.
Between rising customer expectations and unpredictable moves by digital attackers, R&D organizations at incumbent companies are under intense pressure. They’re being asked not only to push out innovative products and services—which is key to ramping up organic growth—but also to support the formation of digital business models that compete in new markets. Yet many R&D teams, particularly at companies that make industrial products, find themselves hampered by longstanding aspects of their approach, such as rigidly sequenced processes, strict divisions of responsibility among functions like engineering and marketing, or a narrow focus on internal innovation.
Some product-development teams have begun to overhaul the way they work as part of wider digital transformations at their companies. Those transformations can take a long time, though, as companies modernize their IT architectures, adopt new technologies, reorganize people, and learn agile ways of working. Since digital rivals aren’t waiting, product developers at incumbent companies need innovation accelerators that they can put to use almost immediately. But with a wide range of technologies and methods to choose from, where should they start?
In our experience helping incumbents update their R&D practices, four solutions stand out for their substantial benefits, as well as for their ease of integration with existing activities. With so-called digital twins of in-use products, R&D organizations can make sense of product data across the entire life cycle, thereby reaching new insights more quickly. Once incumbents identify promising concepts, they can shorten the product-development cycle by staging virtual reality (VR) hackathons. Some will need a jolt of inspiration to speed up the R&D process. In that case, they can try holding “pitch nights” to collect and sift through ideas from outside the company, or setting up in-house design studios, or “innovation garages,” to stimulate internal collaboration. Here, we explain how established companies are using these approaches, either singly or in various combinations, to develop winning products rapidly against threats posed by digital challengers.
Using full life-cycle data to drive innovation in real time: Digital twins
To track customer experiences and product performance closely, many digital natives have developed sophisticated mechanisms for gathering data about items they have sold. These companies then analyze these data and use their findings to guide the development of new products, as well as software updates that correct flaws in existing products or add features to them. The potential applications, however, are moving beyond digital natives alone. Sensors embedded in mechanical equipment, for instance, can reveal more than companies have ever known about how well their machines work in the actual world. And all manner of digitally equipped products, from smartphones to farm equipment, can now be monitored and maintained using Internet-of-Things (IoT) applications.
Yet traditional incumbents often encounter complications when it comes to gleaning and acting on insights from the data generated by in-use products. Companies issue many different versions of their products—for example, models tailored to requirements that vary across geographies. The challenge that arises is keeping track of all these versions. And when companies need to issue software updates for their products, they find it difficult to first ensure that each update will work on every version of a product.
Some incumbents have started to address these limitations by employing “digital twins,” which are virtual counterparts of physical products. By closely syncing existing product information (such as the exact software and hardware configuration and performance parameters) with real-world data on the usage and performance of an actual product throughout its life cycle, companies can precisely monitor problems and discover customers’ unmet needs. Such insights can point companies toward breakthroughs in the design of new products, as well as significant reductions in the time and expense associated with such activities as performing maintenance, recalling products, complying with regulatory requirements, and retooling manufacturing processes. And before incumbents push out software patches remotely, they can test fixes and new functions on digital twins.

One automotive OEM struggled to provide effective maintenance services as the variety, complexity, and geographic footprint of its product lineup increased. Yet it also knew that the data emitted by its products would say a lot about how they perform and what support they require. The company chose to build a new, more flexible data architecture that would pour live product data into an array of digital twins. Based on what the company learned from the digital twins, it identified a range of services to boost customer satisfaction and, ultimately, sales. These included remotely delivered software updates and digital tools for customer engagement. By sending new software out “over the air,” for example, the company was able to replace the 500 or so different versions of a single model’s core operating system with one new version—a shift that greatly streamlined the development of subsequent updates. All told, the company thinks that these improvements could increase its earnings before interest and taxes by up to five percentage points.
Shortening the concept-to-product time frame: Hacking in virtual reality
Emerging evidence suggests that in the digital economy, which favors first movers and fast followers, issuing a well-developed product too late is more costly than being first to market with a good product that still has some rough edges. The latter approach borrows from the hacking methods of software developers, who release beta versions of new products to get early reactions from customers, define customers’ preferences through A/B testing, and then deliver on their feedback with changes made in brief, frequent cycles. As long as companies are quick to turn around each new version of a product, various styles of hacking can benefit incumbents, not just those that sell software and services.
Visualization technologies like VR, augmented reality (AR), and 3-D printing can bring still greater improvements in the rate and flexibility of R&D efforts. Whereas designers might spend five or six weeks assembling a physical prototype, they can build a VR prototype in a matter of days. With the right tools in place, cross-functional teams can alter those prototypes even more quickly and estimate in real time the cost implications of potential design improvements. In our experience, the effective use of VR can reduce R&D costs and time to market significantly—as much as 10 to 15 percent for each measure—while achieving gains in product performance.
VR technology helped one advanced-equipment manufacturer to make a breakthrough with its next-generation model of a large stationary electronic device. Competitors had been nibbling away at the company’s market share for years because their versions of the device were less expensive and easier to install. But the company couldn’t figure out what made its competitors’ designs superior. Gathering information from a range of sources, the company created 3-D models of competitors’ products. Its engineers could then closely examine those models from every angle with VR headsets. Their research convinced the R&D team to revisit certain assumptions about how its next model of the device should be designed.
With those outdated assumptions in mind, the company held a series of hackathons to develop the new version, bringing people from various departments together in the same room, either physically or virtually, to push a VR prototype through multiple cycles of review and adjustment. It placed its own prototype and competing models in the VR environment to make direct comparisons that would have been impractical in the physical world. The cross-functional team then adjusted the prototype on the fly as improvements were suggested. Not only did the VR technology speed up the design process, but inviting all the relevant departments to hack the virtual prototype at the same time made it possible to solve problems quickly and build new capabilities, such as working in an agile manner.
CONTINUES IN PART II

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