Saturday, January 19, 2019

DESIGN SPECIAL..... Tapping into the business value of design PART I


Tapping into the business value of design PART I

Design, whether it’s of products or experiences, is not only about aesthetics but also about specific actions taken to boost revenues and customer engagement.
Simon London speaks with McKinsey partners Ben Sheppard and Hyo Yeon about new research that demonstrates the dramatic impact that specific design actions have on the revenue growth of companies that are considered top performers in design.
Podcast transcript
Simon London: Hello, and welcome to this edition of the McKinsey Podcast, with me, Simon London. Today we’re going to be talking about one of the fuzziest words in the business dictionary: “design.” Perhaps it’s clear to designers, but for the benefit of the rest of us, what actually is design? As an executive, when and how much should you invest in it? And if you do, how should you organize, measure, and manage your design capability? To discuss the issues, I caught up with Benedict Sheppard, a London-based McKinsey partner who has led some recent research into the business value of design. We were joined by Hyo Yeon, a New York–based McKinsey partner and also a practicing designer.
Hyo and Ben, thanks so much. Welcome to the podcast. Thanks for doing this.
Hyo Yeon: Thank you.
Ben Sheppard: Delighted to be here. Thank you.
Simon London: I’m going to start with a very simple question. When we’re talking about design, Hyo, what are we talking about?
Hyo Yeon: There are three core elements to design. One, obviously, is the craft, the doing of design, which is closer to artisanal, beautiful, creating artifacts, creating experiences. The next is the end product, a product or a service, or, in my world, a digital experience. All of those things are actually design. The third, which is design thinking, many people are familiar with, is the method by which we tackle problems or challenges. And it’s not just design problems. It’s any kind of problem that we can crack with a design-thinking methodology. So those three things come together.
Simon London: So it’s like a craft, a process, and then an end product, but it doesn’t have to be a physical product. It could be a service or something like that. Would you agree with that, Ben? Is that a good summation?
Ben Sheppard: Absolutely. Those three come together in that they’re all trying to do one thing. They’re all trying to get under the skin of understanding users and then create or design something to meet their needs. I do think design is one of those terms which means many things to many people. It’s one of those terms that’s abused and misused like agile and big data. One of the things that we are very keen to make sure is that design isn’t boxed in as being seen just about physical products or just about a material finished aesthetic.
Simon London: It’s often asserted, I think, implicitly by us as well, that design is more important today. Is that true? And if so, why is it true?
Ben Sheppard: We would argue that design has always been important. If your company isn’t making great products or services, then frankly, what is it doing? What I do think has changed over the last few years is that it’s getting harder to do great design and stand out from the crowd.
There are a couple of reasons for that, some of them internal, some of them external. Externally, you’ve got rising consumer expectations set by the likes of companies such as Amazon that leak into every field of life, whether it be consumer or business. You’ve got a world where marketplaces are evermore global and therefore companies are being compared to more competitors than ever before, making it hard to stand out.
Then, of course, you’ve got the internal piece, which is design used to be seen as a very discrete field. As design has evolved, it’s become more cross-functional. Physical, digital, service design have all converged. And that’s great for the end user. But from an organizational point of view, that’s very challenging, indeed, to manage. And because all these different forces have come together at once, it means that that act of making stand-out products and services that really delight customers is harder than ever before for many companies out there.
Hyo Yeon: I think all of this points to something that is important to talk about, which is design is not one product or one touchpoint or one channel, even. It’s the whole end-to-end journey of a user or a customer. All of that needs to be looked at in one holistic way in order to solve for any point in that journey, including all of the players in the ecosystem and looking at the beginning, middle, and end of how they experience a particular service or brand or product is the way to solve for and create really awesome design.
Simon London: Let’s get to the meat of the research. Ben, if you don’t mind, describe what we did.
Ben Sheppard: What we did is look at the performance of 300 publicly listed companies over a five-year period. In that five-year period, we were interested in two things about those companies. First, their financial performance: How did they do in terms of revenue, in terms of profit, in terms of shareholder return?
The second thing we were interested in is, “What are the design actions that those companies took over that same period?” The design action could be putting someone in the executive board who has a responsibility for design or it could be changing people’s bonus structure to tie to design metrics, not just financial metrics. What we ended up with was a database which we believe to be truly unique. It contains two million financial data points, 110,000 design actions. And, of course, the question we then had is, “Well, is there any correlation between those two?”
Simon London: Now, how much of the information about design actions came from publicly available data like earning statements, these kind of things? Or how much of it came from getting real access to the guts of what the companies have done?
Ben Sheppard: This is really going behind the curtain with these organizations. Therefore, one of the things that we’re not able to do is release the names of those companies because they’ve given us this privileged access, which has allowed this data to happen for the first time.
There have been other reports, which have been done with outside information before. However, I don’t think, speaking with our own clients, they’ve been granular enough or rigorous enough to actually lead to different behavior by senior management. What we’re hoping we’ve done for the first time is create a quantitative analytical look at what truly drives business performance from a design perspective.
Simon London: And just give us the top-line results?
Ben Sheppard: If you only remember one thing, it’s that good design is good business. The numbers are dramatic here. The revenue growth of top design performers was almost double that of their industry peers. The shareholder return growth of top design performers was 70 percent higher than their industry peers (Exhibit 1).
Exhibit 1  PLEASE SEE THE ORIGINAL ARTICLE
These are dramatic numbers. McKinsey does a lot of social-science work, looking for correlation between organizational actions and financial performance. This is some of the most dramatic that we’ve seen in the last decade. So that’s the top-line message.
The second thing that came out of the research was that good design is good business, across a very broad set of industries. We looked at three. We looked at consumer packaged goods. We looked at medical devices. And we looked at retail banking. We chose those quite purposefully because we were interested to understand, “Is product design different from service design? Is that different from digital design? Is only one of these tied to improved business performance?” (Exhibit 2).
Exhibit 2 PLEASE SEE THE ORIGINAL ARTICLE

The results categorically say, “No, this is about design overall. It’s about understanding your customers. It’s about creating a great solution for them. And it doesn’t matter whether that’s physical, digital, or service.” The third and final insight was that this is a game of disproportionate rewards. An extra dollar spent on design doesn’t necessarily mean an extra dollar of output. This was really a case where, if you do design fantastically well, you stand out from the competition, then you are disproportionately rewarded in terms of revenue and certainly disproportionately rewarded in terms of the market.
And that makes sense from a user perspective. Frankly, no one cares if your product is the 32nd best or the 31st best. The user’s going to be looking at the top two or three and comparing them. If you’re not in that space, then you’re out of the game.
Simon London: Now the question is for top-performing companies that are really good at design, what do they do differently?
Ben Sheppard: We looked at hundreds of design actions that these companies were taking. Time after time, four themes kept on rising to the surface as the design actions with the best correlation with improved performance (Exhibit 3). The first one was around design being more than a feeling. It was about analytical leadership, making sure that you treated design with the same level of rigor that you might treat revenue or cost when discussing it in the boardroom.
Exhibit 3 PLEASE SEE THE ORIGINAL ARTICLE
https://www.mckinsey.com/business-functions/mckinsey-design/our-insights/tapping-into-the-business-value-of-design?cid=podcast-eml-alt-mcq-mck&hlkid=0b3c2f7973a54b379bbf00ba81599465&hctky=1627601&hdpid=073f4507-5c6a-4a86-b222-b20b884a8009
CONTINUED IN PART II

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