Have Designers Lost Control Of Design?
Design is everywhere and more influential than ever. But that power has
come at a cost, says designer and technologist Matt Webb.
Do designers have an ethical responsibility
toward their users? It’s a question that designers struggle with, as the
products and interfaces they help bring into the world can have unintended consequences,
from spreading fake news to exacerbating mental health problems. Even tech luminary and Nest founder Tony Fadell has expressed regret about the
products he brought into the world.
But for Matt Webb, managing director of
R/GA’s IoT Venture Studio in the U.K. and founder of the now-defunct influential London-based design
studio Berg, the conversation about ethics is focused on
the wrong question: How can you talk about ethics if designers aren’t the ones
making decisions about how products and interfaces work in the first place?
“The gap between what the designer creates
and what the people who use it actually touch has gotten really big,” Webb
says. That’s a problem because designers are trained to base their work on
empathy for the user and the user’s needs. When
products and interfaces are persuasive, engaging, and maybe even psychologically
manipulative, they haven’t been designed with empathy.
They’ve been designed to be so user-friendly that they take advantage of the user’s
weaknesses.
This is a unique problem of the software age.
Historically, design was about making physical things, whether it be office chairs or album covers. Now, designers are coders–or at least working within the constraints of code–typing inputs into a
computer that conjure up an interface that lives across millions of screens.
That shift has occurred in tandem
with a new design process. Designers create the parameters that
dictate interfaces, which are then A/B tested and optimized based on how users
interact with them. (Designers have always done user testing, of course, but
it’s much harder to change a physical object than it is a piece of code.) Now,
the constant tweaking of software creates a never ending design process, where
every click is another piece of data to optimize. “The thing that generates the
most money or that people use the most wins,” he says. “So who actually
designed that?”
On example: the Amazon Echo ecosystem, which
consists of “skills” that other companies and individuals can create so users
can access their products through the Echo. Designers of these skills–which can
do things like give you a recipe, guard your secrets, and even tell you about the flat Earth
conspiracy–work within constraints so that their
skill fits within the Echo interface. But there’s no guarantee of the
quality or usefulness of any of the 15,000 skills that the Echo
currently offers–the only measure is popularity. “It’s more
like a scaffolding [where] loads of creators can throw an interface at the wall
and see what’s most popular,” he says. “And then that’s what everyone uses.
Who’s actually designed that user interface?”
Engagement becomes the chief metric, and just
because something holds someone’s attention doesn’t mean it’s good for the
user. Take the Facebook Newsfeed, which has arguably been optimized to hold
your attention within an inch of its life. Facebook boasts that its users spend
an average of 50 minutes on its various platforms per day. But the same algorithms
that enable this incredible amount of user engagement also enable
sensationalist fake news to spread like wildfire. The problem was so bad during
the lead-up to the 2016 election that it may have contributed to Donald Trump’s
win.
Call it a design paradox: More than ever
before, designers are sitting on the C-suite of
companies. Large corporations are investing in design because it makes good business sense, both through hiring and through “innovation labs” that have become a crucial part of how companies grow and adapt. But as design has become integrated into the heart of companies,
Webb believes there has been–ironically–an unintended consequence. Designers
themselves, beholden to business interests that demand the most optimized, most
persuasive version of something as opposed to the most useful and helpful for the user, have decreased agency. In other words, with power has come less responsibility.
“Designers have less control over what they put out, in some cases,” he says.
Webb likens this conundrum to how engineering
as a discipline has evolved. Engineers used to be the only ones who
made the devices and appliances that people used, but as more things
have become integrated into the internet, engineers now also create the
constraints of systems–whether they’re game systems or AI systems–and a fully
optimized world emerges within. These engineers, who Webb calls “the debuggers,
the AI whisperers, the people who know how to do the robot psychology of the
future,” no longer code the systems. They code the code that builds the system.
Webb sees a similar trajectory within design.
Design as a whole has greater influence over organizations–even as it
has ceded agency over the intricacies of interfaces to optimization and
A/B testing. As Webb put it, “individual designers can wield the supply chains
of China.” But that also has made it harder for designers “to deliberately
create something which is going to have the effect that we want.”
What does this mean for designers? If they
have little power in this ecosystem where A/B testing and optimization are
the kings of the hill, what is their true responsibility? What ethics
should designers adopt, if any, if they don’t have the power to
deliberately create things that will actually serve users? Can designers keep their
position of power within organizations while maintaining their agency?
What does a revised design process for the digital era look like? Do chief
design officers have a role to play? How can organizations address this
problem?
BY KATHARINE
SCHWAB
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