BOOK SUMMARY 348
Whiplash
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Summary written by: Jean-Marie Buchilly
“Not knowing is okay. In fact, we’ve entered
an age where the admission of ignorance offers strategic advantages over
expending resources - subcommittees and think tanks and sales forecasts -
toward the increasingly futile goal of forecasting future events.”
- Whiplash, page 29
The authors Joi Ito and Jeff Howe wrote Whiplash with
one specific goal: to help individuals and institutions navigate a challenging
and uncertain future. They assert that there is a major new release of our
world operating system and we’re going to have to get used to it. They refer to
this as the network age.
According to Ito and Howe, this new operating system is
based on two irreducible facts that make up the kernel of the network age. The
first is Moore’s law, according to which the number of integrated circuit performances
double every 18 months. The second is Internet. The primary condition of the
network era is not just rapid change, but constant change. And
as change doesn’t care if you are ready or not, it has given rise to three
conditions that govern our future:
Asymmetry – you
can no longer assume that costs and benefits will be proportional to size.
Complexity – A large number of simple rules put together give rise to an adaptive complex system. As an example, an ant colony is a “super-organism” that behaves far beyond the capacity of any one ant within the system.
Uncertainty – What comes next? No one knows.
Complexity – A large number of simple rules put together give rise to an adaptive complex system. As an example, an ant colony is a “super-organism” that behaves far beyond the capacity of any one ant within the system.
Uncertainty – What comes next? No one knows.
Ito and the Media Lab defined 9 principles to
guide us through these uncertain times:
Emergence over Authority
Pull over Push
Compasses over Maps
Risk over Safety
Disobedience over Compliance
Practice over Theory
Diversity over Ability
Resilience over Strength
Systems over Objects
Pull over Push
Compasses over Maps
Risk over Safety
Disobedience over Compliance
Practice over Theory
Diversity over Ability
Resilience over Strength
Systems over Objects
There is also a tenth principle that encompasses all the
others: Learning over Education
In this book, the authors describe and explain each of
the principles, chapter by chapter, illustrating them with exciting scientific
and technological research subjects that are very often related to the research
activities of the MIT Media Lab.
The Golden Egg
Learning over Education
"“Learning,
we argue, is something you do for yourself. Education is something done to
you.”"- Whiplash, page 32
Learning
over Education is the tenth principle, and the one that might be closest to the
core of the book’s mission. The “four Ps” of creative learning—Projects, Peers,
Passion and Play—should be embraced by our educational system in order to find
a fertile soil in the years ahead.
Practice
over Theory is a principle that is put in action by
educational systems when they allow students to engage in active learning,
using, for example, tools like Scratch to
learn the principles of computer programming by applying them to projects that
interest them. Quest to Learn is
a school that embraces this philosophy that can be summed up as “Children learn
by doing,” a notion that can be traced through education pioneers like Maria
Montessori and beyond.
While
not all students in every classroom will become interested in the same things,
allowing them to engage in interest-driven learning (practice) often helps them
grapple with the more tedious but necessary aspects of the curriculum (theory),
and leads them to a fully rounded educational experience. More than a decade of
pedagogical research shows that learning out of context is very difficult.
And
yet, we expect students to learn in isolation. We demand “no cheating” on tests
where students are required to give the “correct” answer to an abstract
problem, even though there‘s evidence that allowing students to collaborate on
exams can improve learning outcomes. We teach kids to be punctual, obedient,
predictable and orderly. We discourage play, or relegate it to recess periods.
And yet when employers are asked what attributes they desire most in a new
hire, they reliably list items such as creativity, sociability, inventiveness,
passion and playfulness.
Why
not amplify the sloppy, emotional, creative and organic nature of human
beings—that together with artificial intelligence and automation—will create
the workforce of the future?
Gem #1
Risk over Safety
"The
potential benefits of focusing on risk over safety go well beyond monetary
gain. As the cost of innovation falls, enabling more people to take risks on
creating new products and businesses, the center of innovation shifts to the
edges. This provides a host of new opportunities for people who were shut out
of the old, hierarchical model of investment and product development."-
Whiplash, page 118
What
happens when a hardware business becomes a lot more like the software business?
The rules change. When the cost to bring a product to market—or to simply bring
an idea to a large audience—could drive an institution into bankruptcy, it
makes sense to privilege safety over risk. But this is, quite dramatically, no
longer the case.
The
Internet has reversed this dynamic, and today it’s more expensive to secure an
idea or a product than to produce it. In that case, risk should be privileged
and embraced. Indeed an individual can now design, produce, and distribute
multiple types of devices online (3D printers are a great example of this).
Decision
makers who want to take advantage of such new opportunities are required to
work quickly and get rid of the layers of permissions and approvals required by
the traditional “command and control” management model. As the cost of
innovation declines, the nature of risk changes. The innovators have to weigh
the cost of doing something now against the cost of thinking about doing
something later.
This
is clearly a new paradigm, and when the cost of innovation becomes very low,
trying to reduce losses is less important than trying to amplify your wins. If
we consider the example of a company that spent 3 million dollars to finance a
feasibility study about investing in a $600,000 project, we can perfectly
understand the advantage of bending towards a more risky corporate culture.
The Risk
over Safety principle is an agile and permissionless approach to
innovation and many companies that follow it fail, but those that succeed do it
before their competitors make it to the market.
Gem #2
Diversity over Ability
"This
is the first example I know of game players solving a long-standing scientific
problem."- Whiplash, page 39
In
2011, a breakthrough achievement was published in the journal Nature
Structural and Molecular Biology. Researchers had succeeded in mapping
the structure of an enzyme used by retroviruses similar to HIV. The astonishing
part of the article was the fact that one of the group that contributed to the
discovery was called “Foldit Void Crushers Group,” the name for a collective of
video gamers.
This
example highlights the fact that conventional management practice is often dead
wrong about who is best suited for a task. Some gamers have a preternatural
ability to recognize patterns, and an innate form of spatial reasoning most of
us lack.
In a
2006 Wired article, Jeff Howe highlighted a radical new form
of economic production, inspired by open-source software as Wikipedia, that he
called crowdsourcing. Hobbyist and part-timers had a market for their efforts,
and smart companies discovered ways to benefit from the talent of the crowd.
When it works, crowdsourcing exhibits an almost magical efficacy and companies
like NASA, the LEGO group and Samsung have integrated public contributions into
the core of how they do business.
Ability
is about looking for the experts, the best-trained people in a given discipline
who are the best qualified to solve a problem in their specialty. Once they
fail, we tend to look for other specialists. And we are astonished when they
will fail again—they are trained in the same amazing schools, they use the same
methods and share the same biases and blind spots.
Diversity
is about extending and opening the boundaries. By increasing diversity in the
teams that are working on a specific problematic, or using the power of the
crowd, we increase quantitatively and qualitatively the workforce that is
involved in the problem resolution. Diversity naturally occurs in a large group
of people that constitutes a powerful knowledge network which obeys the rules
of complex systems.
William
Gibson once noted that the future is already here and that it’s just unevenly
distributed. Joi Ito and Jeff Howe help to correct this through this book. They
highlight principles which may be perceived as provocative through highly
technical and scientific case studies.
Even
if the word “innovation” is not very present, I would highly recommend this
book to individuals or companies who are at work on reinventing themselves. It
will both empower people, and provide them the tools to survive and even lead
change in our faster future.
Which
of the ten principles seems most intriguing to you? How can you exploit them in
your personal and professional life?
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