What Will It Really Be Like To Live In A
Google Glass World?
From
the moment that Sergey Brin wandered by me in the lobby at TED this year, I
found myself in love.
Not
with him, of course, but with his glasses. They where so sexy, so
exciting, with a tip of the hat to past eyewear--but a magical glimpse of the
future as well.
So
many things went through my mind. The first time I plugged in an early version
of Steve Jobs's remarkable Apple IIe, I
had that same burst of adrenaline that only a glimpse of the future can bring.
And again, when I was forced to retire my trusty Palm Treo for the sparkling
new iPhone 1. Adrenaline.
Already,
the pundits are out in force. Some of the Glass fan boys are ready to declare it a massive
hit. Others are just as quickly proclaiming its inevitable failure. Whichever side you are
on, it's quickly become one of the central conversations in the tech community.
Google Glass is the "it" product of 2013, and it's still in closed
beta.
But
fans and critics both get it all wrong.
We've
seen a glimpse of the future, and it's about far more than a single device or a
trendy piece of hardware.
Google
Glass is hardly the question. Sure, it's a device. But the truth lurking behind
Google Glass isn't a debate about whether it will succeed or fail. Google has
had tough luck so far with hardware, as both Google TV and Google Nexus 1 were
big bets that didn't quite meet up to the promise. But Google Glass is
different. Because, if you look at the challenges and problems we face in our
daily lives today, it's abundantly clear that we're moving rapidly toward A
World Made of Glass, and the devices will hardly matter.
What
does it mean to live in a World Made of Glass?
Glass
is both transparent and fragile. That represents both the opportunity and the
challenge of data moving seamlessly from our lives into the shared and public
world.
Already
we've crossed the line into a world of complete connectivity. We transmit our
location with our cellular phones, we check in at various meals, museums,
movies, and social events. We're still pushing the buttons to allow that
information to be distributed, but the shift to automatic check-ins and live
feeds of our public information is right around the corner.
A
transparent world--a glass world--is a world without privacy. But the trade-off
seems appealing, maybe even necessary, as the volume of information is coming
at us without new filters, we're all being crushed by unfiltered information
overload.
So
what drives us into this World Made of Glass, and why does it matter?
Connected
computing is here. Fitbit, the Jawbone Up, and the Nike
FuelBand
make the quantified self movement real and important. Will we trade privacy for
health? For sure. Next around the corner is the connected web, and while Google
Glass is out front, we're already hearing reports that Apple, Samsung, Microsoft and others are exploring
wearable devices. Glass may be the first, but it won't be the last.
Now
that always-on, wearable computing has arrived, what's about to change? Simply
put, everything.
Government on Glass:
Progressive leaders have been pushing for our democratic institutions to share the one thing that they create that matters--information. New York Mayor Mike Bloomberg has been driving openness though the BigApps competition, giving developers access to real-time information about city services, institutions, and trends. But the disappointing outcome in this initiative is the way the data is presented. Apps, it turns out, are really only useful on a phone or an iPad that is connected to the web in real time, and those devices require you to stare down, disconnecting from the world around you. Glass changes all that instantly. Data about subways and buses is now visible when you look at them. Streets are alive with data. Dangerous intersections can inform you about previous pedestrian deaths. The bike-sharing program makes sense when you can ask your wearable device where to find one, or where to return one, as you peddle down 5th Avenue.
Government on Glass:
Progressive leaders have been pushing for our democratic institutions to share the one thing that they create that matters--information. New York Mayor Mike Bloomberg has been driving openness though the BigApps competition, giving developers access to real-time information about city services, institutions, and trends. But the disappointing outcome in this initiative is the way the data is presented. Apps, it turns out, are really only useful on a phone or an iPad that is connected to the web in real time, and those devices require you to stare down, disconnecting from the world around you. Glass changes all that instantly. Data about subways and buses is now visible when you look at them. Streets are alive with data. Dangerous intersections can inform you about previous pedestrian deaths. The bike-sharing program makes sense when you can ask your wearable device where to find one, or where to return one, as you peddle down 5th Avenue.
Sports
and Entertainment on Glass:
For as long as anyone can remember, we've been on the verge of "interactive TV." But wearable computing makes all those ideas real. The current second screen environment, where people watch a program or event on TV and hold their tablet in their hand, will quickly be replaced by a second screen that is literally overlaid via Google Glass. Television shows will seamlessly invite voting, participating, and take cues from how the audience glances across the screen. You can already see the bones of participatory-audience TV in place. But that's just the beginning. As people enter a sports arena or concert venue, the idea that large portions of the audience will be broadcasting video will create complex issues for intellectual property rights. Can a movie theater ban Google Glass? What about the NBA or the Rolling Stones? How about casinos? Card counting is now as easy as turning on an app. Yet casinos want you to tell your friends you're at their resort, and having a good time. The double-edge sword of embracing social marketing and trying to limit free transmission won't end without a fight.
For as long as anyone can remember, we've been on the verge of "interactive TV." But wearable computing makes all those ideas real. The current second screen environment, where people watch a program or event on TV and hold their tablet in their hand, will quickly be replaced by a second screen that is literally overlaid via Google Glass. Television shows will seamlessly invite voting, participating, and take cues from how the audience glances across the screen. You can already see the bones of participatory-audience TV in place. But that's just the beginning. As people enter a sports arena or concert venue, the idea that large portions of the audience will be broadcasting video will create complex issues for intellectual property rights. Can a movie theater ban Google Glass? What about the NBA or the Rolling Stones? How about casinos? Card counting is now as easy as turning on an app. Yet casinos want you to tell your friends you're at their resort, and having a good time. The double-edge sword of embracing social marketing and trying to limit free transmission won't end without a fight.
Privacy
on Glass:
Until now, the lines between public and private were clear. But the arrival of always-on wearable computing clearly creates a whole new set of unanswered accusations. And while it's easy to simply say "consumers can turn it off," the real-world examples are far more complex. Face recognition is going to be very helpful in a large room with lots of vaguely familiar faces. Trade shows, social events, gatherings. No longer will you say--"where do I know that person from?"
Until now, the lines between public and private were clear. But the arrival of always-on wearable computing clearly creates a whole new set of unanswered accusations. And while it's easy to simply say "consumers can turn it off," the real-world examples are far more complex. Face recognition is going to be very helpful in a large room with lots of vaguely familiar faces. Trade shows, social events, gatherings. No longer will you say--"where do I know that person from?"
But
at the same time, the gaze of Google Glass may record the products you look at,
the music you listen to, the food you eat, the brands you're attracted to.
There's no simple on/off switch for the transparency that the Glass world
provides.
We've
arrived. The man/machine connection that has been on the horizon is now coming
into view. And the current state of information overload that is overwhelming
us all will have a new and more effective filter. But the trade-offs are real,
and they aren't without consequences. Information isn't going to slow down, and
the volume of data and content that is created will grow exponentially as more
devices that gather images, video, check-ins, and votes come online.
The
solution to information overload isn't narrowing the stream, it's improving the
context and relevance of information. Rather than having to hand search though
listings and databases, wearable computing should be able to give users the
ability to get information they need, when they need it, where they are
standing. But before you race off and trade in privacy for information
relevance, keep this in mind: Without careful thinking and new rules and social
behaviors, your every whim and glance could be recorded--and stored--forever.
A
World Made of Glass will allow us to see like never before, just as long as we
handle this new power with care and respect the fragility of the new world
we've created.
http://www.fastcompany.com/3009991/what-will-it-really-be-like-to-live-in-a-google-glass-world?partner=newsletter
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