Five Ways to Make Your Company More
Innovative
How do you create a company that
unleashes and capitalizes on innovation? HBS faculty experts in culture,
customers, creativity, marketing, and the DNA of innovators offer up ideas.
In a hypercompetitive global
economy, creativity has never been more important for success . But how do you
create a company that unleashes and capitalizes on innovation? For answers,
writers at the HBS Alumni Bulletin turned to five HBS faculty experts in
culture, customers, creativity, marketing, and the DNA of innovators. What they
have to say might surprise you.
Clayton
Christensen
Can
people learn to be more innovative?
I
don't want to overstate the case. I think about 40 percent of people just are
not going to be good at innovating regardless of what they do. And 5 percent
are born with the instinct. There are things that they do and ways that they
think that are intuitive. The rest of us could learn what these innovators do
if somebody would just crawl inside their brains and codify what to them is
intuitive.
In
a sense, that was our hope with The Innovator's DNA, that we could articulate
how innovative people think. So over a period of years, we interviewed hundreds
of innovators and almost 5,000 executives to identify ways of thinking that
distinguish innovative people from typical executives. What we found is that
innovators "think different," to borrow a slogan from Apple. And
thinking differently leads them to act differently. From our research,
consistent patterns emerged that led us to identify five primary discovery
skills that underlie innovation: associating, observing, quetioning,
networking, and experimenting.
First
and foremost, innovators are good at associational thinking, or simply
associating. They make connections between seemingly unrelated problems and
ideas and synthesize new ideas. I would frame associational thinking by asking
this question: Has somebody else in the world solved a problem like this
before? It turns out that most problems have been solved before by somebody in
a different environment. Associating that other experience to what's going on
in my world may make me look brilliant, but in reality my brilliance was in
seeing that this had been solved elsewhere.
Observing
and questioning go hand in glove. Innovators observe things, then question why.
If you want to be an innovative person, when you see things, you have to pay
attention and then wonder why.
A
good illustration of observing and questioning is Scott Cook (MBA 1976) and
QuickBooks. By observing and questioning, he developed an important insight
into why the owners of small businesses typically wait until the last minute to
update their books and file tax forms. Most people would say they are just lazy
or undisciplined. But Cook observed what was happening and asked why. And the
owners replied, "Every minute I spend doing my taxes or my books, I'm not
with a customer. So bookkeeping is the last thing I want to do." For Cook,
that produced an insight that led to the development of QuickBooks, which
greatly simplifies small-business accounting.
Networking
is a skill that innovators use to identify and develop ideas by spending time
with a diverse group of people with different backgrounds and experiences. By
engaging with others, innovators increase the probability that they are going
to gain useful insights.
Finally,
innovators are constantly experimenting. The critical insight here is that for
whatever reason, when God created the world, he made data only available about
the past. As teachers at HBS, we're trained to nail students to the wall if
they ever make an assertion in class discussion that is not backed up with data
and evidence in the case. So our students come out of here with this elevated
respect for data-driven, fact-based, analytical decision-making.
The
problem is that data are only available about the past. If you're trying to be
innovative, and you have this data-driven mindset, you can't go forward. So
experimenting essentially says, "I don't want to wait until somebody
provides data. I need to get out there and create data."
Collectively,
these five discovery skills constitute what we call the innovator's DNA, the
code for creating innovative business ideas. By mastering these discovery
skills, you can learn to act differently and think differently, and by doing so
increase your prospects for developing innovative products and services.
Rosabeth Moss Kanter
How
Do You Create a Culture of Innovation?
Have
you noticed the courage buried in the word encourage? To create a culture in
which innovation flourishes takes courage. Determined innovators persist
despite setbacks. But companies shouldn't count on people succeeding despite
the odds; they should shift the odds. Here are three ways to do that.
Put
innovation at the heart of strategy, and tout it in every message. Think of
innovation strategy as a pyramid: big bets at the top, a few projects in
development in the middle, and a broad base of continuous improvements,
incremental contributions, and early-stage new ideas at the bottom. For
example, Verizon placed big bets on Google's Android for smartphones and on
fiber-optics for landlines, and now seeks new ways that wireless networks could
run everything, including cars and refrigerators. It has projects in
development with GM's OnStar and in cloud computing. In addition, Verizon CEO
Lowell McAdam sees small "pots of gold" everywhere in the business,
even in the traditional landline side, preaching process innovations to technicians.
Define
jobs around innovation. Make it a job prerequisite. Consider 3M's move to
become one of the first companies to tell professionals that they could spend
15 percent of their time on projects of their own choosing. Now many high-tech
companies know that they can't get the best talent without providing this kind
of flexibility. And some of those self-selected, self-organized projects might
even result in a blockbuster product or line of business. For 3M, it was the
Post-it note.
Recognize
innovation in every part of the company. To build a culture of agility,
creativity, and innovation, Gillette developed an innovation fair in which
every unit could show off its most promising new concepts. I was privileged to
judge the first one with the then CEO, where we gave an award to the legal
department for its ethics program, featuring a takeoff on "get out of jail
free" cards from the board game Monopoly. This wasn't a blockbuster like
the new shaving systems for women, but it showed that everyone has a role to play
in a culture of innovation.
To
go from idea to successful innovation requires a great deal of support and
collaboration. When people are surrounded by constant communication and
encouragement, they can find the courage to try, fail, redo, and try again.
Carliss Baldwin
How
can companies tap their customers for innovative ideas?
Firms
have a tendency to look at their navels. The first thing I would say to
managers is that there is as much creativity and knowledge among your customers
as you could ever hope to generate within your own boundaries. Accept the
reality that they collectively know more than you do about whatever it is your
company makes, that technology has almost completely democratized the design
process, and that these user-innovators, thanks to the Internet, can go through
an iterative process much more quickly and cheaply than was true in the past.
So,
how do you encourage customer-driven innovation and capture some of that value?
First,
consider the question of intellectual property (IP). Divide your knowledge
cleanly between those pieces you want to protect-the component on which you'll
build the value-capturing part of your business-and the knowledge that you're
going to put into the public domain. Let your users go to town on the open parts
of the system, but be aware it's a delicate balance. The last thing you want to
do is foster competition down the line, as IBM did when it let the IP of
essential components slip out of its own hands and into the grasp of Microsoft
and Intel.
Finding
those people who have the will and desire to innovate in your system can be
like looking for needles in a haystack, but that's where crowdsourcing comes
in-defining a challenge and offering an incentive, whether in status or money,
can get people to self-select as resources to you. You may even want to hire
some of them. So this strategy can play into talent acquisition in addition to
generating new product ideas.
Sometimes
a community of users will form independently of the company. That can be
tricky, because they will not want to be controlled, and they will want to
criticize your product. The best policy is probably to foster both the
community building and the criticism. It takes a great deal of courage and
leadership to embrace this model where you enable and encourage users through
various challenges and allow the community the degree of autonomy it needs to
be healthy.
So,
in a nutshell: Split your IP. Have a distinct strategy for the open and closed
parts, with special attention paid to the open parts. Create a center that will
attract users to your space and get the user-innovators to self-identify.
Beyond that, foster a space where a community can collaborate and criticize
both your work and their own work. That's how to get the most out of your customers
in the 21st century.
John Gourville
How
do you successfully market an innovative product?
The
idea that we rail against in class is that product development just throws a
new product over the wall to marketing and expects them to go sell it. For the last
50 years, innovation theorist Everett Rogers told us that the difference
between a successful product and an unsuccessful product has to do with how the
product is designed-the physical attributes of the product. And he came up with
five factors:
Relative
advantage: Is it better than what it's replacing?
Compatibility: Is it compatible with the way people currently do things?
Complexity: Is it too complex to use?
Trialability: Can you try it in small doses?
Observability: Can you watch other people use it?
Compatibility: Is it compatible with the way people currently do things?
Complexity: Is it too complex to use?
Trialability: Can you try it in small doses?
Observability: Can you watch other people use it?
All
of those things are inherent in the product itself. Rogers's research found
that 75 percent of the variance between products that succeed and products that
don't succeed has to do with those five factors. Once you have those things, if
they are all pointing in the right direction, it's a lot easier to market the
product.
Relative
advantage is the starting point. It's a necessary but not sufficient condition.
You have to be better than what you're replacing on some dimension. How can
marketing get involved? Well, if you think about relative advantage, you can
achieve it several ways. You can provide more benefits for the same cost, the
same benefits for less cost, or a lot more benefits for slightly more cost.
Each of those has a different behavioral feel for the consumer. So, even
thinking about what features you put into a product affects how easy it will be
to market.
There's
always this idea of feature creep that leads to adding bells and whistles. But
every time you add bells and whistles, chances are you're also adding costs.
The ideal situation is one with the same cost and much higher benefits. And so,
part of what marketing does is ask, "What's absolutely necessary to make
this product attractive to consumers? Do we have to add all these bells and
whistles? Or do consumers just basically want something that gets the job
done?" My colleague Clay Christensen has this idea that people hire
products to do a job. It's that exact sort of thing. You don't need to add
features that really aren't delivering on the job that consumers are hiring the
product to do. So relative advantage is something you can play around with.
The
other big question is, how much behavior change do you embed in the product?
People resist change. They like the way they do things now, for the most part.
They might wish a familiar product was cheaper or faster, but they've gotten
used to the way things currently work. And so, if you don't take behavioral
change into account, you're going to miss out on a big piece of the equation.
It's not how economists would perceive it, weighing the costs and benefits.
It's actually how much are you asking people to change, and are they willing to
do it?
In
short, most of what leads to a product succeeding or failing has to do with the
innate nature of the product itself, the features built into it. And if you
start with a product that does well on these five factors, then life gets a lot
easier.
Stefan Thomke
How
can a company balance creativity and innovation with the need for process and
structure?
Before
the issue of balance even comes up, a company must allow sufficient time for
what may be the most underrated yet most important part of the innovation
process: problem definition. Consider Apple: its genius lies in the ability to
get to the heart of a problem and not settle for convoluted solutions until
they find, in the late Steve Jobs's words, "the key, underlying principle
of the problem" and then the "beautiful, elegant solution that
works."
Once
the problem has been defined and the desired target established, there are two
key functions in innovation: brainstorming new ideas, and deciding which of
those ideas are worth pursuing. When most people hear a new idea, it's human
nature to see its flaws, so during the brainstorm processing, no criticism
should be allowed. I know of a manager who brings along a squirt gun to
brainstorming sessions. After a few squirts, people learn to silence their
critical voices. The design firm IDEO, in its brainstorming sessions, tells
participants to produce, for example, 150 ideas in less than 45 minutes. The
impossible time limit and quota forces them to submit whatever comes to mind,
even seemingly crazy suggestions. Only after the brainstorming session has
concluded does IDEO then subject the various ideas to critical voices.
Once
some really solid ideas have emerged, only then should you begin
"toggling," switching back and forth between creators and critics,
between the idea people and the process people, to work toward Jobs's
"beautiful, elegant solution." This requires companies to be astute
about how they prototype and test. IDEO adheres to the "three Rs"
rule: rough, rapid, and right. For example, when testing the ergonomics of a
new type of telephone receiver, prototypes can be carved quickly from foam but
the shapes need to be exact, to see if they'll fit when people cradle them
between head and shoulder.
Innovation
and process within a firm can coexist and even feed off each other, if you
manage their different and sometimes opposing functions smartly. Indeed, if you
want to be an innovative company, you can't have one without the other.
Garry
Emmons, Julia
Hanna, and Roger Thompson are on the staff of the HBS
Alumni Bulletin,
where this article first appeared http://hbswk.hbs.edu/item/6982.html
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