Better by the Bundle?
Video game companies do it,
fast-food restaurants, too. Why don't more companies bundle products and
services together in one package at a bargain price?
Research by Assistant
Professor Vineet Kumar.
Sales can soar when companies bundle
products together into one cheaper package—Happy Meal, anyone? Yet a buyer's
affinity for such deals comes with a big caveat, according to new research:
These groupings are often successful only if the consumer is given the option
of buying the same products separately.
"Bundling is pervasive in
several markets, and it works in many cases," says Vineet Kumar, an
assistant professor in the Marketing Unit at Harvard Business School. People
appreciate bundles even at places like McDonald's, where they can purchase
burgers, fries, and drinks cheaper in a bundle—known as an Extra Value Meal—for
cheaper than the products would cost if purchased individually.
“Bundling is pervasive in several markets, and it works in
many cases”
But those same customers might not
value being given only the option of a bundle without the ability to buy a
burger alone, he says.
All kinds of products are sold in
bundles. Microsoft Office is sold as a bundle of computer software, including
Word, Excel, and PowerPoint. Cable companies offer their channels in bundle
packages. Even a music CD is essentially a bundle of songs.
And yet research on how consumers
view bundles has been thin. Do shoppers prefer them? Do sales increase when
companies bundle their offerings? Or, would a bundle cannibalize sales from its
existing products leading to lower overall revenues?
To help answer these questions,
Kumar teamed with Timothy Derdenger of Carnegie Mellon University on research
that culminated in their paper The
Dynamic Effects of Bundling as a Product Strategy.
Kumar
and Derdenger studied the handheld video game market between 2001 and 2005,
specifically Nintendo's Game Boy Advance and Game Boy Advance SP consoles and
the games for both devices. During that time
Nintendo essentially enjoyed a monopoly because Sony's PlayStation Portable had
not yet entered the market.
The researchers found that consumers
might actually value the bundle less than they would value the individual
component products, that is there was a "negative synergy" associated
with the bundle. Despite this, they found that Nintendo sold the most products
when it offered a bundle option—a video game console and a game sold together
as one package-—coupled with an option to buy each piece individually.
Sales from this "mixed
bundling" offering were estimated to be much stronger than a scenario
where such a bundle was not offered. Total hardware sales were higher by
approximately 100,000 units when bundles were offered. Much more surprising,
the sales of software video games jumped by over a million units. The company
would see an increase in revenue from bundling due to better sales for both
hardware and software.
However, when a bundle was the
consumer's only option—a "pure bundling" scenario—Nintendo
would fare much worse, when compared with both offers that lacked any bundle as
well as those with the mixed bundling option. Revenues decreased by over 20
percent compared with the mixed bundling scenario; the total hardware units
sold declined by millions of units; and software units fell by over 10 million
as well.
Wait
and see
The pure bundling findings may run
counter to some executives' expectations.
"If consumers really want a
product and they only have the option of buying the bundle, you would think the
company could potentially take in more revenue since the consumer has no choice
but to get the bundle," Kumar says. "But it turns out that's not the
case."
The reason: Consumers know they can
put off buying and wait for a better deal because, after all, prices for video
games and other electronics drop significantly over time. Nintendo's Game Boy
console, for example, started out at $100 but within a year had decreased to
$70.
"If consumers don't like the
offering you put out, they can postpone their purchases. In a sense, you're
competing with yourself over time, especially if you're a monopolist."
And in fact, there may be other
factors that tempt consumers to hold off on purchasing a new product.
For example, people who bought video
game machines when they were first released may not have had many game choices,
whereas if they deferred their purchases until later, they would likely have
had many more options. Besides, those who waited could have ended up with
better, faster, more advanced products, as was the case for those who held out
for the latest versions of the iPhones and iPads, which improved with each
update.
"If no bundle is offered at
all, people might wait until much later, perhaps even a year, to make
purchases," Kumar says. "Nintendo doesn't want that. The more
consumers purchase its products, the sooner Nintendo can make more video
games."
So bundles can entice some consumers
to buy consoles earlier, especially when they are offered the choice of buying
either the bundle or the console.
"Those who are more
price-sensitive choose the bundle, and those consumers are separated from the
people who are willing to pay more for just the hardware alone," Kumar
says. "Since the games are copied at close to zero cost to Nintendo, this
gives the company a way to separate out segments of consumers—we call this
dynamic customer segmentation."
Some consumers don't care much about
the specific game and will go for the bundle, even if the game isn't great,
because it is cheaper than buying them separately. Meanwhile, high-end
consumers may buy the console alone and separately purchase games not included
in the bundle.
“It’s crucial to allow that flexibility to the consumer”
"It's crucial to allow that flexibility
to the consumer," Kumar says. In fact, more sales might result if a
company like Nintendo gave consumers even greater choices, perhaps by allowing
them to choose among a variety of games to bundle with the console.
"Nintendo puts out only certain
bundles with certain games," he says. "If the company allowed
consumers to purchase consoles with any game they wanted—create the bundle
themselves—it might do even better."
The
BMW bundle
Although it's difficult to determine
without additional research, Kumar says a bundling strategy is likely to find
success with a variety of products—especially where one piece of the bundle is
produced at very low cost. Digital products, which have low marginal cost, are
especially suitable for bundling. It also helps if the bundled products work
well together, he says.
For example, luxury cars such as BMW
are often coupled with packages of options that work well together, essentially
a mixed bundle. The consumer has the option to purchase just the base model or
a model equipped with a convenience package or technology package.
"Ideally you should be bundling
products that have a positive synergy together," Kumar says, "but
what we have shown here is that even when synergy is negative, bundling can be
profitable. Bundling might fail because you have chosen the wrong product, but
that wouldn't be my biggest worry," he says.
"Bundling is a rather easy way
of putting new product offerings together to complement the product line.
There's more potential to get it right than to get it wrong."
Dina Gerdeman is a freelance writer based in Mansfield, Massachusetts.http://hbswk.hbs.edu/item/6814.html?wknews=09052012
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