BOOK SUMMARY 436 The Myths of Creativity
·
Summary written by: Joel D Canfield
“We must rewrite the myths.”
The Myths of Creativity, page 15
We all
know someone (and some of us are someone) waiting for the
visit of the Muse so we can launch our Great Idea for all the world to see.
The
truth is that creativity, innovation, and great ideas are already inside us.
When we fall prey to myths which have grown up over millennia, we fail
to act and our ideas wither and die.
To
help us take action to prevent that death, Burkus dispels 10 common
myths about creativity and innovation:
1. The
Eureka Myth
2. The Breed Myth
3. The Originality Myth
4. The Expert Myth
5. The Incentive Myth
6. The Lone Creator Myth
7. The Brainstorming Myth
8. The Cohesive Myth
9. The Constraints Myth
10. The Mousetrap Myth
2. The Breed Myth
3. The Originality Myth
4. The Expert Myth
5. The Incentive Myth
6. The Lone Creator Myth
7. The Brainstorming Myth
8. The Cohesive Myth
9. The Constraints Myth
10. The Mousetrap Myth
In the
past year I’ve read 2 dozen business books, including Seth Godin’s The Icarus
Deception, Martin Seligman’s Learned Optimism, Dan Pink’s To Sell is Human, and
Michael d’Antonio’s surprising A Full Cup. David Burkus has nestled himself
right there with those wonderful books by delivering a single great
idea, well-documented, clearly explained in simple language, with
plenty of actionable items springing from one simple truth:
creativity exists in each of us, if we’ll simply do the work to bring it out.
You’re
holding back from doing something marvelous because of one or more of those
myths above.
Which
myth? What is it stopping you from doing? And how are you going to
change that?
The Big Idea
YOU are the muse
"[Harvard
Business School professor Teresa] Amabile's assertion is that creativity is
influenced by four separate components: domain-relevant skills,
creativity-relevant processes, task motivation, and the surrounding social
environment….The final influencer, social environment, is the only component
that exists entirely outside the individual."- The Myths of
Creativity, pages 6 & 8
As a
writer and writing coach, I know the greatest enemy of art: the great
bully Resistance, called out prominently in Steven
Pressfield’s The War of Art. Creation is such a visceral act
that our unconscious looks endlessly for ways to sabotage us. Burkus
calls us all out by naming 10 myths we tell ourselves to excuse inaction. In
each case, he shows us that while it’s easier to invoke the myth than do the
work, the solution is to turn that around: do the work, and
invoke the Muse – you.
Insight #1
10 Reasons to Stop Waiting and Start Creating
"We
don’t need to rely on belief in an outside force to generate great ideas. We
have everything we need inside ourselves."- The Myths of Creativity,
page 5
1. The
Eureka Myth
o
Myth: If you’re in the right place at the right time, your idea will manifest
itself when triggered by something outside your control.
o
Reality: Creative people share a similar creative process which
includes preparation, incubation, insight, evaluation, and elaboration. It is
not a gift, but the result of the right kind of hard work combined
with a wandering mind.
2. The
Breed Myth
o
Myth: Creative types are born that way. You are or you aren’t.
o
Reality: Of our 5 primary personality components (openness, conscientiousness,
extroversion, agreeableness, and neuroticism) only openness has a measurable
correlation to creativity. Our openness isn’t fixed but can be learned or
expanded. There’s no compelling evidence to support a genetic
component to creativity.
3. The
Originality Myth
o
Myth: Great ideas are the unique creations of single individuals.
o
Reality: Most great ideas and inventions can be directly traced to
previous thinking and in many cases great ideas occurred
simultaneously to more than one person (the telephone, calculus, the personal
computer.)
4. The
Expert Myth
o
Myth: Those with the deepest knowledge in a domain are most likely to have
breakthrough ideas.
o
Reality: At a certain level expertise leads to narrowed thinking and can
decrease creative output. The toughest problems are often solved by people at
the edge of a domain, those with enough knowledge to contribute but enough
ignorance to take innovative paths.
5. The
Incentive Myth
o
Myth: The output and quality of creativity can be increased with incentives.
o
Reality: Study after study shows that extrinsic motivation decreases creativity.
6. The
Lone Creator Myth
o
Myth: Creativity is a solo performance; innovations come from a single person
working fervently on the new idea.
o
Reality: Both Thomas Edison and Michelangelo had large teams of
workers supporting them. Edison’s inventions were almost all the result of
teamwork. Michelangelo’s art (the ceiling of the Sistine Chapel, for instance)
often involved a team rather than being solo efforts. Great ideas often grow
from the differing experiences and perspectives of groups.
7. The
Brainstorming Myth
o
Myth: One great idea will creative innovation, so generating as many ideas as
possible leads to success.
o
Reality: Brainstorming is part of the creative process, but must be done
correctly (it rarely is) and only adds value as part of a larger creative process. See
Gem #2 below.
8. The
Cohesive Myth
o
Myth: Great ideas come from teams which work in perfect harmony, suspending
criticism.
o
Reality: Creative abrasion, properly managed, can result in as much
as a 25% increase in creative ideas.
9. The
Constraints Myth
o
Myth: Creativity needs total unbounded freedom because constraints dampen it.
o
Reality: Research shows that constraints promote creativity,
whether they’re imposed artificially or exist naturally. One example is the
12-tone musical scale which resulted in the greatest explosion of musical
creativity in human history.
10.
The Mousetrap Myth
o
Myth: If you develop a brilliant idea the world will embrace it: the old “build
a better mousetrap and the world will beat a path to your door” axiom.
o Reality:
Most people have a hard time seeing how the novel can be useful. Innovative
ideas are rejected all the time.
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