Virtual
is the New
Real
SmartVizX, which banks on disruptive technologies, is using
virtual
reality in real estate and product design
There's
a new kid on the technology block, and it is beginning to take the world
by
storm. Facebook was among the first to place its bets on it over a year ago,
and
now Microsoft, Google, Sony, Samsung and HTC are fast following suit.
If
you love Star Wars and Mario Kart and have ever held a Wii controller or
owned
an Xbox console, then you probably know how real gaming can feel.
Now
imagine that world to be even more immersive -virtually real -so real that
you
begin to question reality itself.
Virtual
reality (VR) was one of those things that people talked about in the same
breath
as sci-fi and landing on the moon and it definitely tests the frontiers of
our
imagination.
But today, it is becoming the new reality.
Until
now, VR technology has mainly been associated with the entertainment
industry.
If you've ever worn an Oculus Rift -that clunky VR headset which
Palmer
Luckey devised in his parent's ga rage in California in 2011 when he was
just
18 and Facebook bought for $2 billion in 2014 -you'll know how magically
real
the virtual world can feel.
Wired
magazine reports that the Rift's sleeker beta version was a big hit at last
month's
annual Electronic Entertain ment Expo (E3) in Los Angeles and is all
set
to revolutionise the entertainment industry when it is launched in 2016.
Since
Facebook bet on VR, there have been other tech companies that have
announced
their own headsets at different price points to bring the metaverse
-the
VR universe -to life.
But
it's not the headset or gaming or even the magical nature of VR per se that's
most
exciting. It's the amazing, transformative applications of this virtu al
reality
in
fields as diverse as travel, education, real estate, healthcare, product and
furniture
design, automotives and fashion that has made the world suddenly
realise
the unlimited and disruptive potential of gamification.
Reforming
Experiences
This
technology has the potential to upgrade user experience, making complicated,
uninspiring
content easier to understand by transforming it into a vivid, immersive
experience.
And VR practitioners, technologists, content producers and game
developers
are making VR technology more accessible and inclusive for a much
larger
population than the hyper-committed hardcore gamers.
In
India, an early mover in this area is a startup called SmartVizX founded by
architects
Tithi and Gautam Tewari, who began by using VR technology in realty
and
product design. Their company has
already executed projects using VR tech
in
design visualisation and architechture for clients in the of fice systems and
furniture
business, like Bangkok-based Rockworth and HNI Corp, the US's
second
largest office furniture manufacturer, while Indian online and mobile
classifieds
listing portal Quikr has been quick to integrate the value of their
VR
tools to upgrade its real estate listing business. Others, like Sotheby's,
are
also
interested. “I am super excited about what SmartVizX is developing...
You
will soon see us implementing the technology ourselves,“ says
Ashwin
Chadha, president, North India, Sotheby's International Realty.
But
the SmartVizX founders understand that this technology goes way beyond
real
estate. “We want to master VR as a technology and not limit it to just
architecture
or any one industry,“ says Tewari, who also has a masters in
construction
management. “We want to become the maker of VR tools for
enterprises.“
The two architects incorporated SmartVizX on January 2015,
spinning
it off from a creative architecture and interior design consulting firm
they
had earlier started together in August 2014.SmartVizX has already hired
6
programmers and 8 artists which make up their 14-member team of game
developers.
The company took the initiative to invest in two Oculus Rift
development
kits that Facebook was preselling only to tech companies.
With
this, the team has already created three VR tools -Viviz for virtually
immersive
visualisation, Codew for collaborative design work and Archviz
for
architechtural visualisation.
“So
you'll be able to see, on current date, the view from your future balcony
5
years, 10 years down the line as accurately as possible,“ says Ashwadh
Bollini,
employee
number three at the startup. Bollini moved from Chennai to Delhi
to
join the founders and holds a masters in game technology.
Virtual
Property
But
if you think Viviz is useful and fun, you're going to love what Archviz does.
With
this tool, which is offline and must be customised, you can not only walk
inside
your future home, up the stairs, down the corridor, through to the kitchen,
looking
up to see the ceiling and down to see the floor and all 360 degrees around;
you
can also, with one click, change the floor from white marble to shining
granite
or
natural wood, change the lights, the color of the walls, add paneling or
wallpaper, even set up your furniture, dress it up exactly how you want it.
This really means that you can visit your dream flat before it even comes
into actual existence, and
ensure
that the final `real' flat ends up being exactly as you dreamed it. So, no
more
getting taken in by builders and developers promising you the stars and
delivering
on barely 50% of their promises. “To be able to virtually buy before
really
buying, how cool is that!“ says Sravani Elango, an electronics and
communications
engineer with the company. This tool is like a virtual broker
who
can actually walk potential buyers through the final property before it even
comes
into existence.
Additionally,
builders, developers as well as ecommerce platforms can now
take
the property right upto the buyer, rather than the other way around.
Unable
to resist the chance of trying the Oculus Rift, this writer went to the
SmartVizX
office, where the quintessentially young startup team milled around,
adjusting
the Rift visor and describing the process. One can walk through several
virtual
rooms, changing flooring, ceiling and lights at will, climbing virtual
stairs,
looking
out of windows and checking for views and experiencing, not imagining,
what
“eastfacing“ re ally felt like.
“You
can experience what this room will look like in morning sunlight, afternoon
day
light and in the evening sun,“ explained Chandan Singh, SmartVizX's resident
VR gaming expert, who has a diploma in
animation and filmmaking.
“The
tool is able to build complex models and environments and engage with
them
immersively through this technology,“ he added. Imagine the next generation
of
this when coders and developers can add sensory and olfactory elements like
heat,
wind, mist and the smell of the garbage dump hidden below the fancy
apartment!
(US companies like Vapor Communications and Scentee are already
working
on how to allow scent to become part of digital messaging.) SmartVizX
is
getting more attention than it had bargained for. Earlier this month, at a
NASSCOM
“Start Up Konnect“ event which says it “connects founders and
startup
rockstars with investors through a walktheplank pitch challenge to calibrate
their
ideas and maximise poten tial“ and a Young Turks Conclave hosted by a
television
company, the VR tech startup got noticed by several investors, many
of
whom initiated contact with the founders later asking if they needed funding.
They
do but like several new-age entreprenuers in today's overheated
entrepreneurial
ecosystem, they are in the enviable position of being able to
choose
their investors.
Detailed
Descriptions
“We
are being circumspect about where we get our funding from because we
want
to partner with the right profile of investors, someone who will bring in
intellectual
capital and domain expertise, apart from just money,“ says Tithi,
SmartVizX
director.
Tithi
is the design brain be hind the company, the de tail oriented counterpart
to
Tewari's big picture dreams.
“Market
adviser DigiCapital says that that VR and its cousin, augmented reality
(which
overlays animations on the real world via special glasses) could lead to
a
$150 billion market by 2020,“ says Tewari and that is what SmartVizX is
aiming
to get a piece of. However, for now, both the founders are focussing
on
product design and real estate projects. “We provide detailed, 360 degree
rich
representations of real world properties through VR. We want to create
high
quality design virtualisation and disrupt current visualisation techniques
through
cutting edge gaming and VR techniques.Our walkthroughs are completely
interactive and immersive, transporting you
into future homes, businesses and aspirations,“ says Tithi.
“What
they're building is clearly disruptive. A gamechanger. And what they've
got
going for them is that they're a good team, technology-wise they're solid and
are
getting customers. Plus, they're passionate about what they do...it's a great
combo.Everything
is right in the DNA,“ says Rajat Tandon, vice president
NASSCOM
and currently leading its 10,000 startups initiative.
“They're
currently at an inflexion point.The next step is scaling,“ adds Tandon,
pointing
out that the company will need to file for IPRs as all this is very new.
“I
was amazed to see how they've set out to change the game completely by
bringing
in gaming and VR technologies to solve the age old problems that
plague
our industry.I'm confident that it can disrupt the way this industry
currently
works,“
says Chakrit Vorachacreyanan, Rockworth president and executive
director.
If SmartVizX was earlier modelling itself on Magic Leap, the
Florida-based
Google-funded VR -a startup which has been working in stealth
mode
-it has finetuned its business model now, more along the lines of California
-based
WorldViz. “Actually, we're aiming to be better than that,“ says Tewari,
with
the typical optimism of a young entreprenuer. “We are hardware and platform
agnostic,
which means you can get our tools on mobile, tablet, laptop, PCs, web.
“
He is confident that dynamic and real time visualisation can be downloaded on
ordinary
Indian internet connections in fairly high graphic quality.
“They've
got the right spirit,“ adds Tandon. So whats the catch? First, like any
other
startup, the company needs to navigate some standard pitfalls. It needs
precise
and focussed execution of its business plan and needs to continuously
build
and upgrade high quality VR products and service to world class standards
and
keep abreast with new technology. It can't afford to lose its focus, startup
culture
and momentum. It also needs to choose its partners and investors carefully,
and
keep its customers satisfied.
More
circumspect investors feel that companies like SmartVizX, which bank on
disruptive
technologies are sometimes ahead of their time, because there's a lag
until
existing companies understand and convert to new technology. However,
at
the same time, once the technology is being widely adopted, the market may
quickly
get populated with competitors, especially once the Oculus and others
begin
retailing. Although SmartVizX has the domain knowledge in building and
design,
VR technology is open source, so other areas are a free for all, all they
have
is a first mover advantage. Furthermore, the technology itself has its
naysayers
as well, with motion sickness being the top complaint.But if
it
can sidestep these issues, the sky is the limit.
|
Jyoti
Pande Lavakare
|
ETM
2AUG15
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