BOOK - ‘Woo, Wow, and Win’: Designing a Captivating Customer Experience
Companies
carefully craft the products they sell to customers, but rarely do they give
the same thoughtfulness to designing what could be the most critical part of the
sales process: customer experience. In the book, Woo, Wow, and Win: Service Design, Strategy and
the Art of Customer Delight, authors
Thomas A. Stewart and Patricia O’Connell show businesses how they can give
customers positive “Ahhh” moments, instead of negative “Ow” experiences — all
of which lead to “Aha” realizations by management. And pleasing the customer
doesn’t mean always giving in to what they want. — Stewart, a former editor of
the Harvard Business Review, and O’Connell, president of Aerten Consulting,
talked to Knowledge@Wharton about these and other management insights in their
book.
An edited transcript of the conversation
follows.
Knowledge@Wharton: Maybe
we can start with you, Patricia, for our first question. What inspired you to
write this book?
Patricia O’Connell: I
confess I had never heard of service design until four years ago. I was working
with a client, the Savannah College of Art and Design, and they started talking
about service design classes, and I said, “What’s that?” And they said,
“Service design is when we teach people how to imagine and think through, and
then design a customer experience. People think about user experience. There’s
been a lot of emphasis on user experience because of all the emphasis on things
going online. (But) when you walk into a restaurant, you walk into a hotel, you
interact with a company, you go into the lobby of a business, every step of
that interaction between you and that company, that brand, that business, needs
to be designed in order to give you a satisfactory customer experience.”
And I thought, this is fascinating. I started looking around and
realized that there was not a lot written on that for the service market.
There’s a lot about design for manufacturing. I realized that there was really
a gap here to connect the idea of service to strategy. And that’s where Tom
came in.
Thomas A. Stewart: What
inspired me to write the book was Patricia, obviously. But, seriously, one of
the things that’s really interesting is a lot of what we know about management
comes from automobile assembling plants — [Edwards] Deming and Frederick Taylor
and all of that. But when it comes to a service, these things need to be, can
be, should be designed as carefully as products are. When you think about it,
this is also the strategy connection. That’s the difference, really. And more
and more — studies are starting to show this — the difference is not the
product or the service per se, it’s not price. It’s the experience you have.
What it’s like to go into that restaurant? What it’s like to work with that law
firm? And it goes from B2B, B2C and in all areas. It also connects to what it’s
like to go to that auto dealership. That’s really hard to copy. I can match you
on price and I can match you on how many thread counts are on the sheets in the
hotel. But what it’s like is a point of strategic differentiation that’s hard
to beat.
Knowledge@Wharton: I’d
like to come back to the question of strategy in a bit. But what you said
reminded me of something really fascinating that I read right at the beginning
of your book. You start with this astonishing fact: Most companies are not set
up to design services well. And I was wondering why not?
Stewart: I think it’s partly
that in many respects the discipline is relatively new. In management
literature, managing services has been done by analogy with managing
manufacturing for a long time. That’s part of it. But I think so much of what
companies do is about organizing internal operations. But when it comes to
services, the act of production is with the customer. It’s not in the factory
and then we hand it to the customer. You’re right there with me when it
happens.
O’Connell: The customer is
co-creating the experience. One thing we’ve got to say is products are about
handoffs. Services are about handshakes. A service requires the participation
of both parties. That is a very different thing than what we know about
products and manufacturing. That’s why there has been so little written about
it. The shift in our economy is now such that 80% of our economy is services
based. That is everything other than agriculture, manufacturing and mining. So
that is just about everything people have multiple interactions with every day,
whether it’s B2B, B2C, whether it’s something mundane, getting a cup of coffee,
whether it’s something really important, calling your insurance company.
People so often confuse customer service with customer
experience. Those are two very different things. Customer service is something
you do. Usually it’s designed around when something has gone wrong. Customer
experience is the totality of my interaction with you, from the moment I first
come across your name … to when I’m done, whenever our business is finished.
Knowledge@Wharton: You
hear a lot about things like design thinking these days, or industrial design,
manufacturing design, or designing user experiences. How do you separate
service design from some of these other buzzwords that you hear about design?
Is that helping or hurting the situation?
Stewart: I don’t know if you
separate them. You might integrate them. But I think that’s one of the things
that’s interesting. We were talking to Tim Brown of IDEO (innovation and design
firm). He said that if you think about it, the ATM, which is 50 years old this year,
was one of the first cases where people had to design in a thoughtful way how
the customer interacted with the user interface. Before that, the user
interface of the bank was the smiling teller behind the cage, and that person
did all the touching and computer generating, all the work with the bank
systems.
So design thinking is a way of approaching problems. Industrial
design is a way, of course, of making beautiful and functional designs. And
service design takes design thinking and some of the sort of aesthetic
industrial design and says, “How do we use that to apply to this train journey,
this ATM experience? What are we trying to convey with the look and feel of
what’s happening in our interaction in the store, in the office or whatever it
might be?”
O’Connell: Something we
include in service design is also service delivery, because design without the
ability to execute on it is meaningless.
Stewart: That’s part of that
handshake.
Knowledge@Wharton: In
the course of researching and writing the book, which are some of the companies
that you encountered that are really good at this? Could you offer some
examples? And what can others learn from the way they went about this exercise?
O’Connell: One of the classic
examples we use to explain service design really quickly is Starbucks versus
Dunkin’ Donuts — who’s a Starbucks person, who’s a Dunkin’ Donuts person?
People usually have a very strong preference. Ostensibly they’re both selling the
same thing. They’re selling coffee. But that’s not [all] they’re selling.
They’re selling two very different experiences. Dunkin’ is a grab and go.
There’s a reason the slogan is ‘America runs on Dunkin.’ The logo is very hot.
Hot pink, hot green.
Starbucks is much more about being relaxed and leisurely. It’s
not for the person who wants to get up and go. And there were new companies
like [personal stylist] Stitch Fix, which have evolved. At the time that we
were doing the book, it only did women’s clothing. It now includes men.
Edmunds, the car buying service, has evolved so much. They’re a great example
of a company that has just kept on evolving. They started as almost a [Kelley]
blue book [listing of used car values.]
Stewart: We also looked at
an airline, Surf Air, which is a subscription, all-you-can-fly air service on
the West Coast in California. We looked at a hospital system, ThedaCare, in
Northern Wisconsin. These are some of the trickiest; we all know how bad the
design of medical care services is and these guys are applying the Toyota
production system to redesigning hospital services. So we looked across a whole
spectrum.
But the Starbucks/Dunkin’ example is wonderful. We were talking
to an audience in Seattle once and asked for a show of hands, who’s a Dunkin’
person, who’s a Starbucks person? If you think about it, it’s really
interesting. At Starbucks, the seating is laid back, and at Dunkin’ there are
little stools if there’s anything at all. So these are examples of how you’re
selling coffee. You’re selling better than average coffee. But what you’re
doing is creating two very different experiences, and people are in one camp or
the other. There are not very many people who say, “Whichever’s closest.” They
have a preference. And that preference is because the experience is different,
and it’s designed that way very consciously on both sides.
O’Connell: I think one of the
fun things that we also discovered — intuitively we believed this, but our
research bore it out — was that the principles of service design hold across
industries.
Knowledge@Wharton: There
are [five] common principles that these companies seem to follow, which makes
them good at designing effective service experiences. … The first is that the
customer is always right, but to make sure the customer is right for you. Could
you explain?
O’Connell: One of the first
clichés anyone hears who has ever worked in service of any kind is that the
customer is always right. That is not really true. If I go to McDonald’s, I
have no business asking for a hamburger medium rare. That’s not what they are
designed to do. I am the wrong customer, maybe just at that moment. There are
times I’m perfectly happy to go to McDonald’s and get what’s on the menu. But
if I want something very specific and custom-made, that’s not the place for me
to go.
If I want a luxury shopping experience, I should not go to TJ
Maxx, just as if I’m looking for a bargain, I shouldn’t go to Barneys. So, in
those circumstances, I am not the right customer. It is incumbent upon both the
customer and the company to ensure, and that’s part of that co-creation we were
talking about, that companies do two things. They have to decide who the right
customer is, and be diligent about serving those customers well. And they also
have to be good about communicating who they are. That’s with everything from
their branding to the way they look, to the experience that you have when you
go on their website, or whether you go into their store, the people you
encounter.
You know there’s a very different feel when you walk into a
Hyatt Regency versus an Andaz, which is another Hyatt brand. Andaz is their
hip, sleeker brand where everyone’s sort of dressed in black and someone’s
going to check you in with an iPad. Go into the Hyatt Regency, and there’s
going to be a big, ornate desk and people in old-fashioned uniforms. And those
are two different experiences. If I’m looking for the sleek, hip — I want to
feel cool — I shouldn’t be at the Hyatt Regency. I’ll get a very different kind
of experience. It will be a luxury experience, but it will be very different.
So customers then also have to understand what they are buying. They need to
recognize whether or not they’re the right customer in a given situation.
Knowledge@Wharton: What
you just said reminds me of some very interesting research that has been going
on at Wharton in the marketing department, led by professor Peter Fader on
customer centricity.
O’Connell: Who we interviewed
for the book.
Stewart: He actually does
make that point, that customer centricity partly depends on your own center of
gravity, too. That you want to find the right thing. We did a mini-survey of
some professional services firms. And one of the things they said is a big
problem is that they are lured from their sweet spot by clients who ask them to
do things, because they want to be customer centric, but the customer’s sort of
putting them on the wrong foot. And it’s hard to say no.
Our second principle is: don’t surprise and delight. Just
delight. It expands or is another turn of the crank around that idea. One of
the things we realized is that people say, “Surprise and delight, surprise and
delight.” Our point is, focus on delight, and delight is meeting expectations
every time. Now if you want to put a maraschino cherry on top of the sundae,
fine, but get the sundae right. The problem with the surprise and delight thing
is it starts putting the monkey on the individual employees’ back. And it
doesn’t focus on reliably, robustly delivering on those promises that you make
and that your customer expects. I think it was Frances Frei at [Uber] who said
that if you’re doing this, you’re almost institutionalizing the inability to do
what your customers expect constantly. And so that’s our second principle.
O’Connell: The third principle
is that great service should not require heroics, either on the part of the
employee or the customer. So this is an extension of what you were just talking
about. It’s about consistency. When I’m delivering a service — so now I’m in
the company’s seat — I need to know what I’m doing, and I should be able to do
it reliably, repeatably, scalably and profitably. When you start requiring
heroics, it means that something is going wrong with the design.
I’m not talking about emergency situations. Of course, you deal
with emergency situations. But if you find yourself constantly running around
like a fire alarm has just gone off, something is wrong. You are either not
designing your services properly, you’re not communicating the expectations
appropriately to the customers or you are being lured away from your sweet
spot, and that’s a strategy problem. So heroics are an indication to you that
something’s wrong. From the customer’s perspective, it should not be impossible
for me to get what you promised me. [When you live up to promises] we call
those “ahhh” moments. That “ahhh” moment is when a customer knows he’s in good
hands.
Knowledge@Wharton: In
contrast to those “ow” moments?
O’Connell: So the
“ow” moments are the things that companies need to look at. Those are the
things that customers complain about. That is a signal that something is wrong,
either for some reason you are attracting the wrong customers or you don’t have
your services designed in such a way that it’s easy for customers to get what
they want, need and have a right to expect from you.
Stewart: Are you
easy to do business with? I mean, it’s a simple question and most companies
don’t actually systematically ask it.
Knowledge@Wharton: And
what is an “aha” moment?
Stewart: An “aha” moment is
when I get it. I, as the seller, say, “Aha, I know how this works. I see the
pain point. I see the ‘ah’ moment. I know how to fix the pain point. I know how
to create the ‘aha’ moment. I understand what we’re trying to do here and how
to design it.” This is getting complicated in a world of omni-channel.
This is the fourth principle: You’ve got to be able to deliver
to your clients or customers at every point on the journey, and on every
channel. So whether I’m on the web, on the phone, in their store, it should
feel like I’m in your hands. This — what people are now sometimes trying to
call a post-channel world — is critical, and we see all kinds of companies
screwing up. In some cases, it’s because they’re still dealing with old
computer stacks. Sometimes it’s simply a technical issue. Sometimes it’s an
issue of silos and failure to make handoffs.
Classically, for a long time, it’s been an issue of the analog
guys and the web guys, who just don’t connect. That’s complicated even more,
because it’s not just the stuff under my control as a seller. But in service
environments, I’m usually working in an ecosystem. It’s bad enough what the
airlines can do to me. Then add the TSA (Transportation Security
Administration), the airports and the traffic in the transportation system to
the airport. There’s a whole ecosystem built around these things. So one of the
biggest challenges in service design is to work with ecosystem partners where
you may not have authority, but to try to sort of collectively work together to
create an experience that you all want to create for the customers you want to
serve.
O’Connell: The fifth principle
is you’re never done.
That’s really important, because it’s not a static thing.
People’s expectations will change, products will change, markets will change,
your strategy will change, and you’ve got to adapt to those things. There’s a
fine line between you’re never done, and, as we were saying, distorting
yourself outside your sweet spot so that you’re no longer recognizable as to
who you are. That’s why it really does come down to service design needs to be
part of the strategic fabric of the company. All these decisions about service
are too often lumped in with the customer service department, where people
think of it only as a function of marketing. And marketing is certainly a
department that has responsibility for helping to create the notion of what
that brand promise is. But strategy is about deciding what that brand promise
is going to be.
Knowledge@Wharton: How
can doing service design well help you develop a really strong competitive
strategy that can take you forward?
Stewart: We created in the
book a set of nine archetypes. They’re basically expressions of value
propositions. One of the archetypes is the Trendsetter. You know, we are the
Apple of whatever industry it is. Another is the Bargain. We’re the Wal-Mart of
whatever industry it is. Another is The Classic. We’re the best. You know,
we’re the Mercedes of whatever it is. There are nine of them, and you can find
almost all of them in every industry. But if you think about these archetypes
as expressions of a value proposition, that means they are actually a strategy.
Our strategy is to be the safe choice. Our strategy is to be the
best, whatever it is. … Value proposition and strategy are pretty closely
related. These help you envision how we’re going to take that value proposition
and manifest it in the experience customers have, and also in the tangible
evidence of that experience, the look and feel, the things that customers can look
at and say, “Yes, that’s what this is going to be.”
When you’re there, that’s really a strategic conversation, and
having one of those archetypes in mind, helps. I mean, strategy is partly the
art of saying no, right? What you’re not doing and the customers you are not
serving. And having those archetypes in mind helps you think, no, this isn’t
us. But this is us. We can do this. And this is what it means for the
organization as a whole and for the customers we seek.
Knowledge@Wharton: What
are the biggest mistakes you find companies make in coming up with service
design?
O’Connell: One of the things
we did is focus a lot on the companies who are doing it right, which isn’t to
say that there are only happy stories out there. There are a lot of companies that
aren’t doing it right. But I think a few of the things that we all see just
from our own experiences is people don’t walk in the customers’ shoes,
literally. You know, try to be your own customer. That’s part of how you find
out if you’re easy to do business with. People just don’t think it through.
Crazy things that you’ll see that just make no sense. Why do I have to walk
from here to there to get something done?
One of the fundamental things we’ve tried to do with the book is
help companies feel empowered. In an age of social media, it’s too easy for
customers to just go online and tweet, “I’ve had a really bad experience with X
and such,” and then somebody in customer service goes, “We better reach out to
this person because … what if this goes viral?” Companies need to feel
empowered to be able to make these strategic decisions.
Stewart: One of the biggest
mistakes companies make is they confuse customer service with customer
experience. Customer service is at the end, and it’s important to make a good
last impression. But failing to see the whole customer journey and then failing
to make that as coherent as possible are two of the biggest mistakes that we
see companies make.
We’ve mentioned five principles. It’s the violation of those
five principles: Saying yes to everything every customer asks you to do. Not
being coherent. Not being innovative. Requiring heroic efforts or making your
customers work too hard. The flip side of those principles is what we see too
many companies doing all the time.
O’Connell: That and focus on
surprise instead of delight. Why should good service be a surprise?
Knowledge@Wharton: Now,
if companies want to become better at service design, what advice would you
give them?
O’Connell: They need to be
willing to be honest with themselves. It is a gut check, and it’s not always
pretty. And I think they need to make sure that it is going into the
decision-level making of the organization.
Stewart: We’ve created a
little equation in Woo, Wow, Win: Customer delight is the product
of the customer’s experience and technical excellence. Experience times
excellence. And we put five points under each one of those things. Empathy and
engineering and the economics of it. And created a quiz you can take. I mean, a
report card.
Being honest with yourself sometimes requires “let’s sit down
and audit.” And that report card is a way to audit. You can sit down and you
can take [the test] within your management team or a diagonal slice of the
organization. Also, ask some of your customers or clients to rate you and then
you can get a report card. From there, you can begin to see what’s wrong.
Another idea is charting the customer journey. Have we looked at that journey?
… What is my customer experiencing at each point? What do we want the whole journey
to be like?
O’Connell: When you’re
mapping, you have to map both onstage and offstage. What the customer sees,
what the customer experiences and what’s happening offstage to make it possible.
http://knowledge.wharton.upenn.edu/article/designing-a-captivating-customer-experience/?utm_source=kw_newsletter&utm_medium=email&utm_campaign=2017-09-21
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