The business value of design PART I
How do the best design performers increase
their revenues and shareholder returns at nearly twice the rate of their
industry counterparts?
We all know examples of
bad product and service design. The USB plug (always lucky on the third try).
The experience of rushing to make your connecting flight at many airports. The
exhaust port on the Death Star in Star Wars.
The business value of design
We also all know iconic
designs, such as the Swiss Army Knife, the humble Google home page, or the
Disneyland visitor experience. All of these are constant reminders of the way
strong design can be at the heart of both disruptive and sustained commercial
success in physical, service, and digital settings.
Despite the obvious
commercial benefits of designing great products and services, consistently
realizing this goal is notoriously hard—and getting harder. Only the very best
designs now stand out from the crowd, given the rapid rise in consumer
expectations driven by the likes of Amazon; instant access to global
information and reviews; and the blurring of lines between hardware, software,
and services. Companies need stronger design capabilities than ever before.
So how do companies
deliver exceptional designs, launch after launch? What is design worth? To
answer these questions, we have conducted what we believe to be (at the time of
writing) the most extensive and rigorous research undertaken anywhere to study
the design actions that leaders can make to unlock business value. Our intent
was to build upon, and strengthen, previous studies and indices, such as those
from the Design Management Institute.
We tracked the design
practices of 300 publicly listed companies over a five-year period in multiple
countries and industries. Their senior business and design leaders were
interviewed or surveyed. Our team collected more than two million pieces of
financial data and recorded more than 100,000 design actions.1 Advanced
regression analysis uncovered the 12 actions showing the greatest correlation
with improved financial performance and clustered these actions into four broad
themes.
The four themes of good
design described below form the basis of the McKinsey Design Index (MDI), which
rates companies by how strong they are at design and—for the first time—how
that links up with the financial performance of each company.
Our research yielded
several striking findings:
1.
We
found a strong correlation between high MDI scores and superior business
performance. Top-quartile MDI
scorers increased their revenues and total returns to shareholders (TRS)
substantially faster than their industry counterparts did over a five-year
period—32 percentage points higher revenue growth and 56 percentage points
higher TRS growth for the period as a whole.
2.
The
results held true in all three of the industries we looked at: medical technology, consumer
goods, and retail banking. This suggests that good design matters whether your
company focuses on physical goods, digital products, services, or some combination
of these.
3.
TRS
and revenue differences between the fourth, third, and second quartiles were
marginal. In other words,
the market disproportionately rewarded companies that truly stood out from the
crowd.
An elusive prize
In short, the potential
for design-driven growth is enormous in both product- and service-based sectors
. The good news is that there are more opportunities than ever to pursue
user-centric, analytically informed design today. Customers can feed opinions back
to companies (and to each other) in real time, allowing design to be measured
by customers themselves—whether or not companies want to listen.
Lean start-ups have
demonstrated how to make better decisions through prototyping and iterative
learning. Vast repositories of user data and the advance of artificial
intelligence (AI) have created powerful new sources of insights and unlocked
the door for new techniques, such as computational design and analytics to
value. Fast access to real customers is readily available through multiple
channels, notably social media and smart devices. All of these developments
should place the user at the heart of business decisions in a way that design
leaders have long craved.
What our research
demonstrates, however, is that many companies have been slow to catch up. Over
40 percent of the companies surveyed still aren’t talking to their end users
during development. Just over 50 percent admitted that they have no objective
way to assess or set targets for the output of their design teams. With no
clear way to link design to business health, senior leaders are often reluctant
to divert scarce resources to design functions. That is problematic because
many of the key drivers of the strong and consistent design environment identified
in our research call for company-level decisions and investments. While many
designers are acutely aware of some or all of the four MDI themes, these
typically can’t be tackled by designers alone and often take years of
leadership commitment to establish.
Top-quartile companies
in design—and leading financial performers—excelled in all four areas. What’s
more, leaders appear to have an implicit understanding of the MDI themes. When
senior executives were asked to name their organizations’ single greatest
design weakness, 98 percent of the responses mapped to the four themes of the
MDI.
Unpacking the MDI
In the remainder of
this article, we’ll describe the four clusters of design actions that showed
the most correlation with improved financial performance: measuring and driving
design performance with the same rigor as revenues and costs; breaking down
internal walls between physical, digital, and service design; making
user-centric design everyone’s responsibility; and de-risking development by
continually listening, testing, and iterating with end users.
More than a feeling: It’s analytical
leadership
The companies in our
index that performed best financially understood that design is a
top-management issue, and assessed their design performance with the same rigor
they used to track revenues and costs. In many other businesses, though, design
leaders say they are treated as second-class citizens.
Design issues remain
stuck in middle management, rarely rising to the C-suite. When they do, senior
executives make decisions on gut feel rather than concrete evidence.
Designers themselves
have been partly to blame in the past: they have not always embraced design
metrics or actively shown management how their designs tie to meeting
business goals. What our survey unambiguously shows, however, is that the
companies with the best financial returns have combined design and business
leadership through a bold, design-centric vision clearly embedded in the
deliberations of their top teams.
A strong vision that
explicitly commits organizations to design for the sake of the customer acts as
a constant reminder to the top team. The CEO of T-Mobile, for example, has a
personal motto: “shut up and listen.” IKEA works “to create a better everyday
life for the many people.” And as Pixar cofounder Ed Catmull told readers in
a McKinsey Quarterly interview, to “wow” movie-goers continually,
his company encourages its teams to take risks in their new projects: Pixar
considers repeating the formulas of its past commercial successes a much
greater threat to its long-term survival than the occasional commercial
disappointment.
It’s not enough, of
course, to have fine words stapled to the C-suite walls. Companies that
performed best in this area of our survey maintain a baseline level of customer
understanding among all executives. These companies also have a
leadership-level curiosity about what users need, as opposed to what they say
they want. One top team we know invites customers to its regular monthly
meeting solely to discuss the merits of its products and services. The CEO of
one of the world’s largest banks spends a day a month with the bank’s clients
and encourages all members of the C-suite to do the same. Through personal
exposure or constant engagement with researchers, executives can act as role
models for their businesses and learn firsthand what most frustrates and
excites customers.
Many companies, though,
acknowledge a worrying gap in understanding at the top of their organizations.
Less than 5 percent of
those we surveyed reported that their leaders could make objective design
decisions (for example, to develop new products or enter new sectors). In an
age of ubiquitous online tools and data-driven customer feedback, it seems surprising
that design still isn’t measured with the same rigor as time or costs.
Companies can now build design metrics (such as satisfaction ratings and
usability assessments) into product specifications, just as they include
requirements for grades of materials or target times to market.
The value of such
accurate insights is significant—one online gaming company discovered that a
small increase in the usability of its home page was followed by a dramatic 25
percent increase in sales. Moreover, the company also discovered that
improvements beyond these small tweaks had almost no additional impact on the
users’ value perceptions, so it avoided further effort that would have brought
little additional reward.
More than a product: It’s user experience
Top-quartile companies
embrace the full user experience; they break down internal barriers among
physical, digital, and service design. The importance of user-centricity,
demands a broad-based view of where design can make a difference. We live in a
world where your smartphone can warn you to leave early for your next
appointment because of traffic, and your house knows when you’ll be home and
therefore when to turn on the heat. The boundaries between products and
services are merging into integrated experiences.
In practice, this often
means mapping a customer journey (pain points and potential sources of delight)
rather than starting with “copy and paste” technical specs from the last
product. This design approach requires solid customer insights gathered firsthand
by observing and—more importantly—understanding the underlying needs of
potential users in their own environments. These insights must be championed at
every meeting. Yet only around 50 percent of the companies we surveyed
conducted user research before generating their first design ideas or
specifications.
Combining physical
products, digital tools, and “pure” services provides new opportunities for
companies to capture this range of experience. A hotel, for example, might do
more than just focus on the time between check-in and check-out (the service
element) by promoting early engagement through social media or its own apps
(the digital dimension) and providing physical mementos aimed at encouraging
customers to rebook. The reception team of one big hotel chain we know gives
departing guests a rubber duck adorned with an image of their host city (such
as clogs and tulips for Amsterdam). The team includes a note suggesting that
guests might like to keep the duck at home as a reminder of their stay and
could build a collection by visiting the group’s other properties. This small
touch led to a 3 percent improvement in retention over time.
Design-driven companies
shouldn’t limit themselves to their own ecosystems. The best businesses we
interviewed think more broadly. Ready-made meals are popular with the
hard-working singles who grab them on their way home. A retailer of these meals
has considered teaming up with Netflix to devise a one-click meal-ordering
system, which would come into play two hours into an evening’s binge viewing
when the customer would receive a screen prompt. Mobile-payment services such
as Google Pay and Apple Pay were the result of a willingness to think across
boundaries to devise easier ways to access cash. A piece of plastic in your
wallet is one solution, but how much easier is it to use a device you already
carry in your pocket?
CONTINUES IN PART II
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